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开源软件名称(OpenSource Name):perbone/luascript开源软件地址(OpenSource Url):https://github.com/perbone/luascript开源编程语言(OpenSource Language):C++ 68.0%开源软件介绍(OpenSource Introduction):LuaScriptLua 5.4 language support for Godot Engine 4.x
Features
How to BuildMy development environment is based primarily on Linux and Mac so I don't know if it will work on Windows. Shouldn't be a problem though as I'm only making use of standard C++17 code and the available Godot C++ API. If you experience any problem when building on Windows please report an issue and I'll be glad to work on solving it. So first of all you have to have Godot successfully built in your system, which is beyond the scope of this simple how to. Now, assuming you can git clone from GitHub, just clone LuaScript into Godo's source code 'modules' folder and then, build Godot again adding to the command line the following options module_luascript_enabled=yes If everything has gone well, you'll have a running Godot with Lua support! Keep watching the development as I'm slowly but steadly adding more features. Have fun! Issues and SupportHave a bug? Please create an issue here on GitHub! https://github.com/perbone/luascript/issues VersioningFor transparency and insight into our release cycle, releases are be numbered with the semantic versioning format:
Contributors
LicenseCopyright 2017-2022 Paulo Perbone Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License |
2023-10-27
2022-08-15
2022-08-17
2022-09-23
2022-08-13
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