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开源软件名称(OpenSource Name):Podshot/MCEdit-Unified开源软件地址(OpenSource Url):https://github.com/Podshot/MCEdit-Unified开源编程语言(OpenSource Language):Python 99.5%开源软件介绍(OpenSource Introduction):MCEdit-UnifiedMCEdit-Unified is an updated fork of the original MCEdit by Codewarrior. The previous license still applies. MCEdit-Unified is an open-source, BSD-licensed world editor for the viral indie hit Minecraft. For downloads and update info, visit the official website at podshot.github.io/MCEdit-Unified. The rest of this file is intended for computer programmers, Linux/Mac users, and those who wish to run from source. LocalisationThis version implements localisation functions. The resource files are located in the 'lang' folder for MCEdit UI. Custom brushes and filters can be also translated, provided a folder named like the base name of the brush/filter file (without the '.py' extension) can be found alongside the file and contains the resources. These resources have to be built with the same rules than MCEdit ones. The UI fixed character strings can appear in users native language by simply editing translation files. It is also possible to (re)build the language template and files and to use custom fonts. See TRANSLATION.txt for further details. Developers don't have to tweak their code so much.
The only modifications concern strings which need text formatting or concatenation.
See README.txt in -- D.C.-G. (LaChal) Random splash screensMCEdit now displays random splash screens at startup. You can make your own and add it in the There isn't any MCEdit setting to enable or disable this feature for now.
The To unactivate the random splash screens, edit the Running from sourceRequirementsThese programs and packages are required: General
Python packages
On Windows, these are also required (Either one works, pypiwin32 is recommended):
1. Clone repoClone the repo (recursively, to also clone submodules): git clone --recursive https://github.com/Podshot/MCEdit-Unified 2. Install dependenciesLinuxOn Linux, these may be installed at the system level with your distro package manager. If they are not available, you can install them using cd MCEdit-Unified # Enter the repo directory
virtualenv virtualenv # Create new virtualenv in "virtualenv" directory
source virtualenv/bin/activate # Deactivate by running "deactivate" when done Note about python-xlib: Some Linux distros do not have version 0.14 of python-xlib. In this case, you should install it with Debian/UbuntuOn Debian and Ubuntu, the Python packages may be installed from distro repositories like this: sudo apt-get install python-opengl python-pygame python-yaml python-numpy python-xlib Mac OS X and WindowsThe Python packages may be installed using 3. RunLinuxRun WindowsRun BUILDING NBT AND PNG SUPPORTPlease, mind to adapt the following information according to your operating system! DEPENDENCIESTo build these libaries, you'll need Cython 0.21 and setuptools. First, install or update setuptools:
Then, install Cython:
SETUP SCRIPTThis script is intended to be run in a shell opened in MCEdit-Unified folder. It takes arguments on the command line to work correctly. Invoke it like this:
Without argument, it will fail. (And let you know...) Use the After the NBT support is built, you can run a very simple test:
Pocket Edition SupportMCPE support requires a special library. MCEdit will run without it, but you will not be able to edit Pocket worlds. This library is embeded in the packages for OSX and Windows, and will mostly work. On Linux systems, it is necessary to compile the library, because it requires to be linked to The Python script Note that, if you use the installer for Linux, this script is used during installation to build the library. ([[Compilation on Windows and OSX part to be written.]]) It is possible to enable a debug mode for PE support by running MCEdit with the New features test modeSome unfinished features and fixes may be included in future MCEdit-Unified releases, this inactive code can be activated using the process below. Use at your own risk. To use:
These 'new features' will change during the program development. Features may be added or removed at will and may not work at all, most will eventually end up in a release as a normal feature. No documentation is provided for them, except in the code source itself. We recommend you to use this only if you have at least some familiarity with programming and source code, or if requested by a developer. We highly recommend backing up your worlds (and even the whole game) before using this function, even if requested by the devs. |
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