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开源软件名称(OpenSource Name):CaffeineMC/phosphor-fabric开源软件地址(OpenSource Url):https://github.com/CaffeineMC/phosphor-fabric开源编程语言(OpenSource Language):Java 100.0%开源软件介绍(OpenSource Introduction):Phosphor (for Fabric)Phosphor is a free and open-source Minecraft mod (under GNU GPLv3) aiming to save your CPU cycles and improve performance by optimizing one of Minecraft's most inefficient areas-- the lighting engine. It works on both the client and server, and can be installed on servers without requiring clients to also have the mod. The mod is designed to be as minimal as possible in the changes it makes, and as such, does not modify the light model or interfaces of vanilla Minecraft. Because of this, Phosphor should be compatible with many Minecraft mods (so long as they do not make drastic changes to how the lighting engine works.) If you've ran into a compatibility problem, please open an issue! InstallationManual installation (recommended)You will need Fabric Loader 0.10.x or newer installed in your game in order to load Phosphor. If you haven't installed Fabric mods before, you can find a variety of community guides for doing so here. Stable releasesThe latest releases of Phosphor are published to our Modrinth and GitHub release pages. Releases are considered by our team to be suitable for general use, but they are not guaranteed to be free of bugs and other issues. Usually, releases will be made available on GitHub slightly sooner than other locations. Bleeding-edge builds (unstable)If you are a player who is looking to get your hands on the latest bleeding-edge changes for testing, consider taking a look at the automated builds produced through our GitHub Actions workflow. This workflow automatically runs every time a change is pushed to the repository, and as such, the builds it produces will generally reflect the latest snapshot of development. Bleeding edge builds will often include unfinished code that hasn't been extensively tested. That code may introduce incomplete features, bugs, crashes, and all other kinds of weird issues. You should not use these bleeding edge builds unless you know what you are doing and are comfortable with software debugging. If you report issues using these builds, we will expect that this is the case. Caveat emptor. CurseForgeIf you are using the CurseForge client, you can continue to find downloads through our CurseForge page. Unless you are using the CurseForge client, you should prefer the downloads linked on our Modrinth or GitHub release pages above. Reporting IssuesYou can report bugs and crashes by opening an issue on our issue tracker. Before opening a new issue, use the search tool to make sure that your issue has not already been reported and ensure that you have completely filled out the issue template. Issues which are duplicates or do not contain the necessary information to triage and debug may be closed. Please note that while the issue tracker is open to feature requests, development is primarily focused on improving hardware compatibility, performance, and finishing any unimplemented features necessary for parity with the vanilla renderer. CommunityWe have an official Discord community for all of our projects. By joining, you can:
Building from sourcesSupport is not provided for setting up build environments or compiling the mod. We ask that users who are looking to get their hands dirty with the code have a basic understanding of compiling Java/Gradle projects. The basic overview is provided here for those familiar. Requirements
Building with GradlePhosphor uses a typical Gradle project structure and can be built by simply running the default Tip: If this is a one-off build, and you would prefer the Gradle daemon does not stick around in memory afterwards,
try adding the Build artifacts ending in LicensePhosphor is licensed under GNU LGPLv3, a free and open-source license. For more information, please see the license file. |
2023-10-27
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