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开源软件名称(OpenSource Name):KilnGraphics/Blaze4D开源软件地址(OpenSource Url):https://github.com/KilnGraphics/Blaze4D开源编程语言(OpenSource Language):Rust 68.1%开源软件介绍(OpenSource Introduction):InformationBlaze4D is a Fabric mod that changes Minecraft's rendering engine to use the Vulkan Graphics Library, it is currently in Early Development and is NOT intended for use by the faint-hearted. Support for Blaze4D can be found in the #support Discord channel. CommunityWe have a Discord server where you can track development progress, ask questions, or just hang out in. BuildingBuild Requirements
Build StepsTo build the project with natives for your platform run
in the project root directory. To run the game with the mod use any of the 3 run targets:
Manually building nativesTo work on and test natives it can be useful to run cargo manually. To do this it's necessary to first build the assets by running
This only needs to be repeated if the assets are modified. After that the natives can be manually built using cargo. Contributing
Project StructureThe project is organized in 2 parts CoreThis is the core of Blaze4D that performs the actual rendering and is written in Rust. The gradle project contains 3 subprojects.
ModThis is the fabric mod itself. Its job is to interface with minecraft. Most of the heavy lifting should take place in Blaze4D core. |
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