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开源软件名称(OpenSource Name):bs-community/skinview3d开源软件地址(OpenSource Url):https://github.com/bs-community/skinview3d开源编程语言(OpenSource Language):TypeScript 98.7%开源软件介绍(OpenSource Introduction):skinview3dThree.js powered Minecraft skin viewer. Features
Usage<canvas id="skin_container"></canvas>
<script>
let skinViewer = new skinview3d.SkinViewer({
canvas: document.getElementById("skin_container"),
width: 300,
height: 400,
skin: "img/skin.png"
});
// Change viewer size
skinViewer.width = 600;
skinViewer.height = 800;
// Load another skin
skinViewer.loadSkin("img/skin2.png");
// Load a cape
skinViewer.loadCape("img/cape.png");
// Load an elytra (from a cape texture)
skinViewer.loadCape("img/cape.png", { backEquipment: "elytra" });
// Unload(hide) the cape / elytra
skinViewer.loadCape(null);
// Set the background color
skinViewer.background = 0x5a76f3;
// Set the background to a normal image
skinViewer.loadBackground("img/background.png");
// Set the background to a panoramic image
skinViewer.loadPanorama("img/panorama1.png");
// Change camera FOV
skinViewer.fov = 70;
// Zoom out
skinViewer.zoom = 0.5;
// Rotate the player
skinViewer.autoRotate = true;
// Apply an animation
skinViewer.animation = new skinview3d.WalkingAnimation();
// Set the speed of the animation
skinViewer.animation.speed = 3;
// Pause the animation
skinViewer.animation.paused = true;
// Remove the animation
skinViewer.animation = null;
</script> LightingBy default, there are two lights on the scene. One is an ambient light, and the other is a point light from the camera. To change the light intensity: skinViewer.cameraLight.intensity = 0.9;
skinViewer.globalLight.intensity = 0.1; Setting Earsskinview3d supports two types of ear texture:
Usage: // You can specify ears in the constructor:
new skinview3d.SkinViewer({
skin: "img/deadmau5.png",
// Use ears drawn on the current skin (img/deadmau5.png)
ears: "current-skin",
// Or use ears from other textures
ears: {
textureType: "standalone", // "standalone" or "skin"
source: "img/ears.png"
}
});
// Show ears when loading skins:
skinViewer.loadSkin("img/deadmau5.png", { ears: true });
// Use ears from other textures:
skinViewer.loadEars("img/ears.png", { textureType: "standalone" });
skinViewer.loadEars("img/deadmau5.png", { textureType: "skin" }); Name TagUsage: // Name tag with text "hello"
skinViewer.nameTag = "hello";
// Specify the text color
skinViewer.nameTag = new skinview3d.NameTagObject("hello", { textStyle: "yellow" });
// Unset the name tag
skinViewer.nameTag = null; In order to display name tags correctly, you need the To load this font, please add the @font-face {
font-family: 'Minecraft';
src: url('/path/to/minecraft.woff2') format('woff2');
} Build
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