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THEREALWWEFAN231/TunnelMC: Connect to Minecraft Bedrock Edition servers from Min ...

原作者: [db:作者] 来自: 网络 收藏 邀请

开源软件名称(OpenSource Name):

THEREALWWEFAN231/TunnelMC

开源软件地址(OpenSource Url):

https://github.com/THEREALWWEFAN231/TunnelMC

开源编程语言(OpenSource Language):

Java 100.0%

开源软件介绍(OpenSource Introduction):

TunnelMC

TunnelMC allows Minecraft Java Edition Players to join and play Minecraft Bedrock Edition servers

How does it work

Firstly TunnelMC is a Fabric Mod. What we do is we open a connection to a Minecraft Bedrock server and translate any incoming and outgoing packets, so they can be read by both Editions.

Why a Fabric Mod and not a Proxy

Well we love fabric ❤️, also making it a mod instead of a proxy allows us to do some stuff we normally could not do. Such as skins, we read the skins from the bedrock server instead of Minecraft.net this would not be possible without some sort of mod. Also technically we could add emotes and other stuff Minecraft Java Edition does not have. Granted we probably wont add emotes but we could.

What is left to add

Yeah well, thats not the correct question to ask, we just recently started development and the real question is what have we added.

  • Offline server authentication(does not work with bedrock dedicated server, but does with nukkit)
  • Basic chunk translation
  • Block translation(thanks to Geysers' mappings, still needs a little work, but its generally there
  • Spawning of players
  • Skins(generally working, layers seem to not work)
  • Chat
  • Swinging animation

Contributing

I'd like to help or try to help, where do I start? Setting up the project is just like any other Fabric Mod for eclipse you need to run the gradlew genSources command, then gradlew eclipse, then import it as an existing project into eclipse, if your using another IDE please look at the Fabric Wiki.

Also it would be appreciated if you coded in this style

if(x) {
  doSomething();
}
x.forEach(new Consumer<X>() {

  @Override
  public void accept(X x) {
    doSomething();
  }
});

rather then

if(x)
  doSomething();
x.forEach((x) -> {
  doSomething();
});

Also if you have any knowledge on xbox live/the api it would be cool if you added xbox live authentication and or joining worlds from invites.


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