Add a schema called GlobalWarming (if your mysql is configured to only allow lowercase schemas, globalwarming with lowercase works, you just have to change that config in config.yaml below)
Copy the spigot.jar for the build tools install to a new directory with the batch script from the Spigot server install, making sure to edit the batch script with the amount of Ram for the server and the correct file name
Run the server batch script to get all of the folders created
Copy GlobalWarming.jar into the plugins folder in your server directory
Run the server again now that you have the plugin. This will create a GlobalWarming folder in the plugins folder.
Edit config.yaml in the GlobalWarming folder to specify your mysql db username and password.
You should be able to run the server with the GlobalWarming plugin successfully now and connect to your server from the Minecraft Game.
Overview
Adds the concept of greenhouse gases (CO2) in the worlds atmosphere
Furnaces emit CO2 when players smelt items
Farmed Animals emit CH4 when they are killed
Trees (instantly) absorb CO2 when they grow from a sapling
As CO2 levels rise, global temperature rises because of the Greenhouse Effect
Purpose
Ever had the hankering to turn a game meant for fun into an emulator of one of the modern world's toughest challenges?
Players are best off when they co-operate and agree to reduce their emissions
However, each player typically believes they are better off for themselves to emit as much as they wish.
Avoiding a Tragedy of the Commons might be fun! If the players don't play nice and end up dealing with the consequences, they might decide to agree to fix the planet.
Mechanics
Every furnace burn causes a "Contribution" to emissions with an associated numerical value (based on the model)
Every tree growth causes a "Reduction" from emissions with an associated numerical value (based on the model)
The global temperature is a function of the net global carbon score.
As the global temperature rises, the frequency and severity of negative climate damages increases.
Players can purchase "carbon offsets" which creates a tree-planting bounty for other players to fulfill.
Challenges
Designing a default model that doesn't quickly destroy worlds
Efficiently applying in-game mechanics changes
Features
Scoreboard Integration - Players can compete for carbon neutrality! The worst polluters can be shamed.
Economy Integration - Set up tree-planting bounties
Carbon Scorecard - Each player can see their latest carbon footprint trends via the command line.
Multi-world - Associate emissions in the end or nether worlds to the primary overworld with ease.
Custom Models - The inner numerical workings are as configurable as possible. Set thresholds, probabilities, and distributions.
Database storage - Load data on startup, queue DB changes to be done async and at intervals (instead of as they happen, that'd kill performance), and empty queue on shutdown.
Highly configurable - Almost everything will have some degree of configuration to suit your server's needs.
Efficient - Despite major mechanics changes and an extensive event listening setup, GlobalWarming is fast.
Negative Climate Damages (Sample Model)
Higher temps inherit the damages from the lower temps
Global Temp
Effect 1
Effect 2
Effect 3
Effect 4
14.0 C
None
15.0 C
Some mobs spawn less
some mobs spawn more
16.0 C
+1 Sea level rise
Some fish die
Ice/Snow stops forming
17.0 C
+1 Sea level rise
Flora species growth stunted
Aquatic life stops spawning
Ocean flora/fauna die
18.0 C
+1 Sea level rise
Area Potion Effect Clouds
Farm yields lower
Snow/Ice melts
19.0 C
+1 Sea level rise
Forest Fires
Slower Health Regen
Frequent T-Storms
20.0 C
+1 Sea level rise
Severe Forest Fires
Violent T-Storms
Permanent Slowness Effect
These are just a sample of the possible effects, these will be configurable and implement randomness and probabilities.
Related Science of Climate Change
Atmosphere warms with more CO2 because of Greenhouse Effect
Atmospheric Energy Budget
Source: RIT "Climate Change: Science, Technology, and Policy" lecture slides
Impact on Oceans
Source: RIT "Climate Change: Science, Technology, and Policy" lecture slides
Ecological Niche
Species have a temperature range in which they can survive
Plants also have niches (Sunlight, Temperature, Water, Nutrients, CO2, Soil, etc)
Source: RIT "Climate Change: Science, Technology, and Policy" lecture slides
Suggestions
Feel free to create issues on this GitHub project, or join the discord
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