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OpenCubicChunks/CubicChunks: Infinite* height mod for Minecraft

原作者: [db:作者] 来自: 网络 收藏 邀请

开源软件名称(OpenSource Name):

OpenCubicChunks/CubicChunks

开源软件地址(OpenSource Url):

https://github.com/OpenCubicChunks/CubicChunks

开源编程语言(OpenSource Language):

Java 98.7%

开源软件介绍(OpenSource Introduction):

Cubic Chunks Minecraft Mod

This MinecraftForge mod extends Minecraft height and depth. The only limitation is size of 32-bit integer.

Build Status

  • For the most up to date information about this mod and its related mods, as well as the newest Downloads, please join us on the Cubic Chunks Discord linked below:

  • Discord server

Cubic Chunks (CC) - Links:

Github - Cubic Chunks - 1.12.2 and Lower
Github - Cubic Chunks - After 1.12.2
CurseForge - Main page
CurseForge - Downloads (All)

Cubic World Gen (CWG) - Links:

Github - Cubic World Gen
CurseForge - Main page
CurseForge - Downloads (All)

  • Please download from Curseforge to help Support the CC Project, if the version you want is available there.
  • Other Support Links are available in the Cubic Chunks Discord Linked further up, Thank You.

Gitter

Cloning the repository

  • Please go to our Discord server linked above for the newest info on compilation of this project.

Note: you need git installed to do the following:

git clone --recursive

You need a git submodule for the project to compile. If you don't yet have the submodule but already cloned the repository:

git submodule update --init --recursive

To get latest version of the submodule:

git submodule update --recursive --remote

Compiling the mod

Note: on windows you need to run these commands without ./

This command:

./gradlew build

Should be enough to build the mod, but if there are any issues, run ./gradlew setupDecompWorkspace before ./gradlew build. The mod uses information from git repository to generate version number. Make sure you have the git repository before compiling.

Setting up development environment

Note: on windows you need to run these commands without ./

IntelliJ IDEA

Run:

./gradlew setupDecompWorkspace

then import it as gradle project into IDEA (if you already have something open, use File->new->project from existing sources) Then run:

./gradlew genIntellijRuns

To be able to run the mod from within IDE. Then edit the generated run configurations and set use classpath of module to CubicChunkc_main Then refresh gradle project in IDEA.

For development in IntelliJ IDEA the MinecraftDev plugin is recommended.

Other IDEs:

Importing cubic chunks should be the same as any other Forge mod. If the IDE has gradle integration, import the mod as gradle project after setting up development environment.

To run this mod from your IDE you need to add at least the following JVM option:

-Dfml.coreMods.load=cubicchunks.asm.CubicChunksCoreMod

If you use a different IDE and know how to setup development environment in that IDEs - submit pull request adding that information to this file.

Some other useful options:

-Dmixin.debug.verbose=true - enable mixin verbose output -Dmixin.debug.export=true - export classes after applying mixins to run/.mixin.out/, useful for debugging mixins -Dcubicchunks.debug=true - enable cubic chunks debug options -XX:-OmitStackTraceInFastThrow - some parts of cubic chunks code cause fast throw hen they fail, use when you see exception with no stacktrace -Dmixin.checks.interfaces=true - check that mixin classes implement all interface methods -Dfml.noGrab=false - can be useful for debugging client on some systems, disables hiding mouse cursor




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