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iina/iina: The modern video player for macOS.

原作者: [db:作者] 来自: 网络 收藏 邀请

开源软件名称(OpenSource Name):

iina/iina

开源软件地址(OpenSource Url):

https://github.com/iina/iina

开源编程语言(OpenSource Language):

Swift 89.2%

开源软件介绍(OpenSource Introduction):

IINA

IINA is the modern video player for macOS.

Website · Releases · Telegram Group


Features

  • Based on mpv, which provides the best decoding capacity on macOS
  • Designed with modern versions of macOS (10.11+) in mind
  • All the features you need for video and music: subtitles, playlists, chapters…and much, much more!
  • Force Touch, picture-in-picture and advanced Touch Bar support
  • Customizable user interface including multiple color schemes and on screen controller (OSC) layout positioning
  • Standalone Music Mode designed for audio files
  • Video thumbnails
  • Online subtitle searching and intelligent local subtitle matching
  • Unlimited playback history
  • Convenient and interactive settings for video/audio filters
  • Fully customizable keyboard, mouse, trackpad, and gesture controls
  • mpv configuration files and script system for advanced users
  • Command line tool and browser extensions provided
  • In active development

Building

IINA uses mpv for media playback. To build IINA, you can either fetch copies of these libraries we have already built (using the instructions below) or build them yourself by skipping to these instructions.

Using the pre-compiled libraries

  1. Download pre-compiled libraries by running
./other/download_libs.sh
  • Tips:
    • Change URL in the shell script if you want to download arch-specific binaries. By default, it will download the universal ones. You can download other binaries from https://iina.io/dylibs/${ARCH}/fileList.txt where ARCH can be universal, arm64 and x86_64.
    • If you want to build an older IINA version, make sure to download the correponding dylibs. For example, https://iina.io/dylibs/1.2.0/universal/fileList.txt.
  1. Open iina.xcodeproj in the latest public version of Xcode. IINA may not build if you use any other version.

  2. Build the project.

Building mpv manually

  1. Build your own copy of mpv. If you're using a package manager to manage dependencies, the steps below outline the process.

    With Homebrew

    Use our tap as it passes in the correct flags to mpv's configure script:

    $ brew tap iina/homebrew-mpv-iina
    $ brew install mpv-iina

    With MacPorts

    Pass in these flags when installing:

    # port install mpv +uchardet -bundle -rubberband configure.args="--enable-libmpv-shared --enable-lua --enable-libarchive --enable-libbluray --disable-swift --disable-rubberband"
  2. Copy the correponding mpv and FFmpeg header files into deps/include/, replacing the current ones. You can find them on GitHub (e.g. mpv), but it's recommended to copy them from the Homebrew or MacPorts installation. Always make sure the header files have the same version of the dylibs.

  3. Run other/parse_doc.rb. This script will fetch the latest mpv documentation and generate MPVOption.swift, MPVCommand.swift and MPVProperty.swift. Copy them from other/ to iina/, replacing the current files. This is only needed when updating libmpv. Note that if the API changes, the player source code may also need to be changed.

  4. Run other/change_lib_dependencies.rb. This script will deploy the dependent libraries into deps/lib. If you're using a package manager to manage dependencies, invoke it like so:

    With Homebrew

    $ other/change_lib_dependencies.rb "$(brew --prefix)" "$(brew --prefix mpv-iina)/lib/libmpv.dylib"

    With MacPorts

    $ port contents mpv | grep '\.dylib$' | xargs other/change_lib_dependencies.rb /opt/local
  5. Open iina.xcodeproj in the latest public version of Xcode. IINA may not build if you use any other version.

  6. Remove all of references to .dylib files from the Frameworks group in the sidebar and add all the .dylib files in deps/lib to that group by clicking "Add Files to iina..." in the context menu.

  7. Add all the imported .dylib files into the "Copy Dylibs" phase under "Build Phases" tab of the iina target.

  8. Make sure the necessary .dylib files present in the "Link Binary With Libraries" phase under "Build Phases". Xcode should already added all dylibs under this section.

  9. Build the project.

Contributing

IINA is always looking for contributions, whether it's through bug reports, code, or new translations.

  • If you find a bug in IINA, or would like to suggest a new feature or enhancement, it'd be nice if you could search your problem first; while we don't mind duplicates, keeping issues unique helps us save time and consolidates effort. If you can't find your issue, feel free to file a new one.

  • If you're looking to contribute code, please read CONTRIBUTING.md–it has information on IINA's process for handling contributions, and tips on how the code is structured to make your work easier.

  • If you'd like to translate IINA to your language, please visit IINA's instance of Crowdin. You can create an account for free and start translating and/or approving. Please do not send pull request to this repo directly, Crowdin will automatically sync new translations with our repo. If you want to translate IINA into a new language that is currently not in the list, feel free to open an issue.




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