==
is bound statically, at compile-time, because operators are always static. You overload operators - you can't override them. Equals(object)
is executed polymorphically, because it's overridden.
In terms of when you'd want them to be different...
Often reference types will override Equals
but not overload ==
at all. It can be useful to easily tell the difference between "these two references refer to the same object" and "these two references refer to equal objects". (You can use ReferenceEquals
if necessary, of course - and as Eric points out in comments, that's clearer.) You want to be really clear about when you do that, mind you.
double
has this behavior for NaN values; ==(double, double)
will always return false when either operand is NaN
, even if they're the same NaN. Equals
can't do that without invalidating its contract. (Admittedly GetHashCode
is broken for different NaN
values, but that's a different matter...)
I can't remember ever implementing them to give different results, personally.
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