Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
564 views
in Technique[技术] by (71.8m points)

c# - Unity 2d jumping script

Does anyone have a good jumping script for 2d games in unity? The code I have works but still is far from jumping, it looks like it is flying.

using UnityEngine;
using System.Collections;

public class movingplayer : MonoBehaviour {

public Vector2 speed = new Vector2(10,10);

private Vector2 movement = new Vector2(1,1);

// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {
    float inputX = Input.GetAxis ("Horizontal");
    float inputY = Input.GetAxis ("Vertical");

    movement = new Vector2(
        speed.x * inputX,
        speed.y * inputY);

    if (Input.GetKeyDown ("space")){
                         transform.Translate(Vector3.up * 260 * Time.deltaTime, Space.World);
                 } 

}
void FixedUpdate()
{
    // 5 - Move the game object
    rigidbody2D.velocity = movement;
    //rigidbody2D.AddForce(movement);

}
}
See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Reply

0 votes
by (71.8m points)

Usually for jumping people use Rigidbody2D.AddForce with Forcemode.Impulse. It may seem like your object is pushed once in Y axis and it will fall down automatically due to gravity.

Example:

rigidbody2D.AddForce(new Vector2(0, 10), ForceMode2D.Impulse);

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
OGeek|极客中国-欢迎来到极客的世界,一个免费开放的程序员编程交流平台!开放,进步,分享!让技术改变生活,让极客改变未来! Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...