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c++ - thread destructors in C++0x vs boost

These days I am reading the pdf Designing MT programs . It explains that the user MUST explicitly call detach() on an object of class std::thread in C++0x before that object gets out of scope. If you don't call it std::terminate() will be called and the application will die.

I usually use boost::thread for threading in C++. Correct me if I am wrong but a boost::thread object detaches automatically when it get out of scope.

Is seems to me that the boost approach follow a RAII principle and the std doesn't.

Do you know if there is some particular reason for this?

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This is indeed true, and this choice is explained in N3225 on a note regarding std::thread destructor :

If joinable() then terminate(), otherwise no effects. [ Note: Either implicitly detaching or joining a joinable() thread in its destructor could result in difficult to debug correctness (for detach) or performance (for join) bugs encountered only when an exception is raised. Thus the programmer must ensure that the destructor is never executed while the thread is still joinable. —end note ]

Apparently the committee went for the lesser of two evils.


EDIT I just found this interesting paper which explains why the initial wording :

If joinable() then detach(), otherwise no effects.

was changed for the previously quoted one.


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