I just asked a similar question and it sounded like that using an image drawable is more efficient computationally than using a vector.(but i'm not expert so don't quote me on that)
It really depends on what your trying to set out to achieve in the first place. If you have completed creative assets that aren't going to change then it would make sense to create bitmaps etc from those.
However, if your prototyping or just beginning to flesh out your application where colours, sizes, transitions etc are likely to change quickly and often then bitmaps really aren't going to help your cause.
During development and up front i'd create a library of drawables i could re-use and update often. Then once everything is complete and signed off and if performance was important i'd revert to images.
If your organised enough you could perhaps use a theme or style to switch between the two.
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