I'm going to preface this answer by saying you will need to draw everything at 0,0 and then scale it, and finally translate it to behave properly.
Simply do the following in your onDraw method:
canvas.save();
canvas.translate(xValue, yValue);
canvas.scale(xScale, yScale)
/* draw whatever you want scaled at 0,0*/
canvas.restore();
xScale shrinks or stretches in the X direction,
yScale shrinks or stretches in the Y direction.
1.0 is the default for these, so 2.0 would stretch it by double and 0.5 would shrink it by half.
Example:
canvas.save();
canvas.translate(50, 50);
canvas.scale(0.5f, 0.5f);
canvas.drawRect(0.0, 0.0, 5.0, 5.0, paint);
canvas.restore();
This will draw a rectangle with length 5.0, and width 5.0, scale it down to 2.5 for length and width, and then move it to (50, 50).
The result will be a rectangle drawn as if you did this:
canvas.drawRect(50.0, 50.0, 52.5, 52.5, paint);
I hope this helps!
与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…