Interesting issue. The following points out some things mentioned in the comments:
Class c1 = [@"" class];
Class c2 = NSClassFromString(NSStringFromClass([@"" class]));
// The names are the same under iOS and OS X
NSLog(@"c1: '%@', c2: '%@'", c1, c2);
// The pointers are the same under iOS but different under OS X
NSLog(@"*c1: '%p', *c2: '%p'", c1, c2);
if (c1 == c2) {
NSLog(@"== equal"); // iOS
} else {
NSLog(@"== not equal"); // OS X
}
if ([c1 isEqual:c2]) {
NSLog(@"isEqual: equal"); // iOS
} else {
NSLog(@"isEqual: not equal"); // OS X
}
const char *n1 = class_getName(c1);
const char *n2 = class_getName(c2);
if (strcmp(n1, n2) == 0) {
NSLog(@"name equal"); // Both iOS and OS X
} else {
NSLog(@"name not equal");
}
On a Mac (OS X 10.7.5) this gives:
2013-05-07 12:35:45.249 Test[27483:303] c1: '_NSCFConstantString', c2: '_NSCFConstantString'
2013-05-07 12:40:06.673 Test[27542:303] *c1: '0x7fff7d2bd740', *c2: '0x7fff7d28ae48'
2013-05-07 12:35:45.250 Test[27483:303] == not equal
2013-05-07 12:35:45.251 Test[27483:303] isEqual: not equal
2013-05-07 12:35:45.251 Test[27483:303] name equal
On iOS (6.1) this gives:
2013-05-07 12:38:11.816 Test[27516:11303] c1: '_NSCFConstantString', c2: '_NSCFConstantString'
2013-05-07 12:41:01.319 Test[27557:11303] *c1: '0x1db88f8', *c2: '0x1db88f8'
2013-05-07 12:38:11.816 Test[27516:11303] == equal
2013-05-07 12:38:11.816 Test[27516:11303] isEqual: equal
2013-05-07 12:38:11.816 Test[27516:11303] name equal
The key difference seems to be that under iOS, the two Class
values are the same object but under OS X they are two different objects.
So it seems it is not safe to compare two Class
values using ==
or isEqual:
, at least under OS X. I couldn't find any function to compare two Class
values so using class_getName
seems like the best alternative.
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