How do I define the image format of a Texture Atlas in Sprite Kit?
For example, I want to set RGBA4444 or RGB565 as the output format to reduce memory usage. (Like in TexturePacker.)
Thanks in advance for your help!
See Question&Answers more detail:
os 与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…