If I understand you correctly, what you want could be accomplished by a simple BufferBlock
, which would be linked to all your target blocks with predicates. You would also (unconditionally) link it to a NullTarget
block, to discard items that didn't match.
Something like:
var forwarder = new BufferBlock<SomeType>();
forwarder.LinkTo(target1, item => matchesTarget1(item));
forwarder.LinkTo(target2, item => matchesTarget2(item));
forwarder.LinkTo(DataflowBlock.NullTarget<SomeType>());
This way, each item will be sent to the first target that matches, if there is any.
BroadcastBlock
can be useful if you want to send each item to multiple targets, or if you want to discard items if the target block is not fast enough.
With BroadcastBlock
, items may be dropped if no block accepts them (even though they may be able to accept it later). But it doesn't drop items at random, so if your target blocks don't have BoundedCapacity
set, I think you can be sure that they will get all items that they don't decline (e.g. by using predicate in LinkTo()
).
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