The key point about functional reactive programming (FRP) is a syntactic property:
The dynamical behavior of a value is specified at declaration time.
For instance, consider a counter that can be counted up or down by pressing a button. In an imperative style, you would probably write it like this:
counter := 0 -- initial value
on buttonUp = (counter := counter + 1) -- change it later
on buttonDown = (counter := counter - 1)
First, the counter is declared with an initial value. Then, in later parts of the code, you change the value. Now, if someone asks you the question "At any given moment in time, what is the value of counter
?", you have to look at all parts of the code that reference the name counter
, because that's where it could be changed.
In contrast, when using FRP style code, the question can be answered by looking at exactly one location in the code: the place where counter
is declared. For instance, in Haskell, you can write the counter as
counter :: Behavior Int
counter = accumulate ($) 0
(fmap (+1) buttonUp
`union` fmap (subtract 1) buttonDown)
The right-hand side contains all the information you need to know what the value of counter
is at any given moment in time. In particular, you see that it can be changes by a buttonUp
and a buttonDown
, and that's it. You don't have to sift through your code, looking for places where the counter might change, no, it is enough to look at its declaration and follow up from there.
This is the reason why FRP code is less bug-prone than event-based spaghetti code.
See also some preliminary documentation for my threepenny-gui library.
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