I've been trying to get a super simple SDL program to work. I'm using Mac OS X Lion. I've got SDL to work in Snow Leopard, but it doesn't seem to want to work in lion. So far I have this:
#include <iostream>
#include "SDL/SDL.h"
using namespace std;
/*
#ifdef main
# undef main
#endif
*/
int main( int argc, char* args[] )
{
SDL_Surface* hello = NULL;
SDL_Surface* screen = NULL;
SDL_Init( SDL_INIT_EVERYTHING );
screen = SDL_SetVideoMode( 640, 480, 32, SDL_SWSURFACE );
hello = SDL_LoadBMP( "hello.bmp" );
SDL_BlitSurface( hello, NULL, screen, NULL );
SDL_Flip( screen );
SDL_Delay( 2000 );
SDL_FreeSurface( hello );
SDL_Quit();
return 0;
}
When I try to compile this code (in Xcode 4.1) it gives me this error:
Undefined symbols for architecture x86_64:
"_main", referenced from:
start in crt1.10.6.o
(maybe you meant: _SDL_main)
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
If I uncomment the #ifdef stuff I have commented currently, the program compiles, but then receives SIGABRT on the SDL_SetVideoMode line. That commented stuff I have I just saw in another program, I'm not sure if I'm supposed to have it or not.
How am I supposed to get this working?
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