I want to extend an app from Camera1 to Camera2 depending on the API. One core mechanism of the app consists in taking preview pictures at a rate of about 20 pics per second. With Camera1 I realized that by creating a SurfaceView, adding a Callback on its holder and after creation of the surface accessing the preview pics via periodic setOneShotPreviewCallbacks. That was pretty easy and reliable.
Now, when studying Camera2, I came "from the end" and managed to convert YUV420_888 to Bitmap (see YUV420_888 to Bitmap Conversion ). However I am struggling now with the "capture technique". From the Google example I see that you need to make a "setRepeating" CaptureRequest with CameraDevice.TEMPLATE_PREVIEW for displaying the preview e.g. on a surface view. That is fine. However, in order to take an actual picture I need to make another capture request with (this time) builder.addTarget(imageReader.getSurface()). I.e. data will be available within the onImageAvailable method of the imageReader.
The problem: the creation of the captureRequest is a rather heavy operation taking about 200ms on my device. Therefore, the usage of a capture request (whether with Template STILL_CAPTUR nor PREVIEW) can impossibly be a feasible approach for capturing 20 images per second, as I need it. The proposals I found here on SO are primarily based on the (educationally moderately efficient) Google example, which I don't really understand...
I feel the solution must be to feed the ImageReader with a contiuous stream of preview pics, which can be picked from there in a given frequency. Can someone please give some guidance on how to implement this? Many thanks.
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