Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
314 views
in Technique[技术] by (71.8m points)

c++ - Render Buffer on Screen in Windows

I'm searching for a way rendering a char buffer onto the content-area of a window. This is just pseudo but intended to demonstrate what I actually want to do:

char buffer[300][200][3];    // 300px x 200px x RGB bytes
// ... render stuff into buffer
FancyWindowsFunctionToRenderBufferOnWindow(my_hwnd, buffer, 300, 200, offset_x, offset_y);

Is there a way to do something similar?

See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Reply

0 votes
by (71.8m points)

I think you need to create a device independent bitmap (DIB). If you already have an array of pixels that is ready to be put on an application window, you may need to copy the whole array to the buffer allocated by the CreateDIBSection API and call BitBlt to transfer the DIB to the window. This is the only way I know to show a mere array of pixels as a visible picture on the computer screen on Win32 platform and it is highly complicated and difficult to understand.

Here are the steps I used to take to test things similar to what you want to do:

Creating DIB:

BITMAPINFO bmi;
memset(&bmi, 0, sizeof(bmi));
bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
bmi.bmiHeader.biWidth = /* Width of your image buffer */
bmi.bmiHeader.biHeight = - /* Height of your image buffer */
bmi.bmiHeader.biPlanes = 1;
bmi.bmiHeader.biBitCount = 32;
bmi.bmiHeader.biCompression = BI_RGB;

HDC hDesktopDC = GetDC(GetDesktopWindow());
HBITMAP hDib = CreateDIBSection(hDesktopDC, &bmi, DIB_RGB_COLORS, (void **)&buffer, 0, 0);
if (buffer == NULL) { /* ERROR */ }
HDC hDibDC = CreateCompatibleDC(hDesktopDC);
HGDIOBJ hOldObj = SelectObject(hDibDC, hDib);

/* Copy your array of pixels to buffer allocated above. */

ReleaseDC(GetDesktopWindow(), hDesktopDC);

Implementing WM_PAINT event handler (the hWnd variable holds the window handle below):

case WM_PAINT:
    PAINTSTRUCT paint;
    HDC hWndDc = BeginPaint(hWnd, &paint);
    BitBlt(hWndDC, 0, 0, /* Width of DIB */, /* Height of DIB */,
           /* HDC of DIB (hDibDC in the above) */, 0, 0, SRCCOPY);
    EndPaint(hWnd, &paint);
    break;

I don't really expect the above code snippets would directly help you. If you are determined to use GDI functions like ones in the above snippets, I recommend you to read very carefully their API documents on MSDN. Because it is very tricky to properly release or delete DCs or GDI objects acquired during using the APIs.


与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
OGeek|极客中国-欢迎来到极客的世界,一个免费开放的程序员编程交流平台!开放,进步,分享!让技术改变生活,让极客改变未来! Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...