I've got a very large and mature C++ code base that I'm trying to use SWIG on to generate a C# interface for. I cannot change the actual C++ code itself but we can use whatever SWIG offers in the way of extending/updating it. I'm facing an issue where a C++ function that is written as below is causing issues in C#.
A* SomeClass::next(A*)
The caller might do something like:
A* acurr = 0;
while( (acurr = sc->next(acurr)) != 0 ){
if( acurr isoftype B ){
B* b = (B*)a;
...do some stuff with b..
}
elseif( acurr isoftype C )
...
}
Essentially, iterating through a container of elements that, depending on their true type, does something different. The SWIG generated C# layer for the "next" function unfortunately does the following:
return new A();
So the calling code in C# cannot determine if the returned object is actually a derived class or not, it actually appears to always be the base class (which does make sense). I've come across several solutions:
- Use the %extend SWIG keyword to add a method on an object and ultimately call dynamic_cast. The downside to this approach, as I see it, is that this requires you to know the inheritance hierarchy. In my case it is rather huge and I see this is as a maintenance issue.
- Use the %factory keyword to supply the method and the derived types and have SWIG automatically generate the dynamic_cast code. This appears to be a better solution that the first, however upon a deeper look it still requires you to hunt down all the methods and all the possible derived types it could return. Again, a huge maintenance issue. I wish I had a doc link for this but I can't find one. I found out about this functionality by looking through the example code that comes with SWIG.
- Create a C# method to create an instance of the derived object and transfer the cPtr to the new instance. While I consider this clumsy, it does work. See an example below.
public static object castTo(object fromObj, Type toType)
{
object retval = null;
BaseClass fromObj2 = fromObj as BaseClass;
HandleRef hr = BaseClass.getCPtr(fromObj2);
IntPtr cPtr = hr.Handle;
object toObj = Activator.CreateInstance(toType, cPtr, false);
// make sure it actually is what we think it is
if (fromObj.GetType().IsInstanceOfType(toObj))
{
return toObj;
}
return retval;
}
Are these really the options? And if I'm not willing to dig through all the existing functions and class derivations, then I'm left with #3? Any help would be appreciated.
See Question&Answers more detail:
os 与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…