A couple of problems, actually:
First, in that project you uploaded for us, the segue does not bear the "segue1" identifier:
You should fill in that identifier if you haven't already.
Second, as you're pushing from table view to table view, you're calling initWithNibName
to create a view controller. You really want to use instantiateViewControllerWithIdentifier
.
Thus, the line that says:
DrillDownViewController *rvController = [[DrillDownViewController alloc] initWithNibName:nil bundle:[NSBundle mainBundle]];
should say:
DrillDownViewController *rvController = [self.storyboard instantiateViewControllerWithIdentifier:@"TableView"];
Third, your prepareForSegue
was:
-(void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
if([[segue identifier] isEqualToString:@"segue1"])
{
dvController = [[segue destinationViewController] visibleViewController];
[dvController setItemName:self->nameToSend];
}
}
And it should be simplified to eliminate reference to visibleViewController
, e.g.:
-(void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
if([[segue identifier] isEqualToString:@"segue1"])
{
dvController = segue.destinationViewController;
dvController.itemName = nameToSend;
}
}
Fourth, your DrillDownDetailController.m
has this method:
-(void) setItemName:(NSString *)itemName
{
if(!itemName)
{
itemName = [[NSString alloc] initWithString:itemName];
}
label.text = itemName;
}
There are a bunch of problems here, but you simply should not be updating the label.text
here (because it might not yet be created!). You should just eliminate this custom setter method completely (just let Xcode synthesize the standard setter for you) and just change your viewDidLoad
to read as follows:
- (void)viewDidLoad
{
[super viewDidLoad];
label.text = self.itemName;
}
Make sure you don't update UI objects until viewDidLoad
!
I haven't gone through the whole program, but with those four corrections I can tap on "SubItem1", and then "Cars", and then "BMW" and I see a detail screen that says "BMW". I think there are some problems with your plist on other items (e.g. the shoes entries are strings, and not dictionary entries and you get an error ... I presume you just haven't filled in your plist completely), but the above fixes correct the more significant coding issues.