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asynchronous - How to execute async task in Unity3D?

Does any body know any way of doing async task in unity. I am looking for that for a while but couldn't find any way to do, yet. I am trying to do a coloring game, there is a flood fill algorithm that takes some time to process. Thanks for any help.

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You can use threads in Unity to execute your async taks. Usually you run detached threads (from the Unity UI) to do long running processes and check on results (you can't interact with Unity from the working thread). The common approach is to use a class which represents a threading job which will be initialized by the Unity main thread. Then you start a worker thread on a function of that class and let it do it's job (Coroutines run on the Unity main thread so are not real threads. Best article on Coroutines is here)

Here's an example of the approach described above (see accepted answer):

http://answers.unity3d.com/questions/357033/unity3d-and-c-coroutines-vs-threading.html

You might also want to try a UnityGems package that achieves the same effect but provides convenience (such as closure support):

http://unitygems.com/threads/

HTH. Best!


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