I've done this, using Processing in a Servlet to render images on the fly.
A problem I found is that Processing isn't thread-safe, so I had to create multiple Processing instances and share them in a queue.
Here's a servlet which renders Mandelbrot fractals, to be used by Google Maps as an overlay:
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.util.concurrent.LinkedBlockingQueue;
import javax.imageio.ImageIO;
import javax.servlet.ServletException;
import javax.servlet.http.HttpServlet;
import javax.servlet.http.HttpServletRequest;
import javax.servlet.http.HttpServletResponse;
import processing.core.PApplet;
public class Tile extends HttpServlet {
private static final long serialVersionUID = 1L;
private static LinkedBlockingQueue<PApplet> pQueue = new LinkedBlockingQueue<PApplet>();
private PApplet createPApplet() {
PApplet p = new PApplet();
p.init();
p.size(256, 256);
p.noLoop();
p.textFont(p.createFont("Monospace", 8, true));
p.stroke(0x22FFFFFF);
p.colorMode(PApplet.HSB, 256, 1, 1);
return p;
}
protected void doGet(HttpServletRequest request,
HttpServletResponse response) throws ServletException, IOException {
PApplet p;
if (pQueue.size() == 0) {
p = createPApplet();
} else {
try {
p = pQueue.take();
} catch (InterruptedException e) {
p = createPApplet();
}
}
int zoom = Integer.parseInt(request.getParameter("z"));
int tileX = Integer.parseInt(request.getParameter("x"));
int tileY = Integer.parseInt(request.getParameter("y"));
int tiles = 1 << zoom;
p.loadPixels();
final int N = 256;
//final double inverse_N = 2.0 / 256;
final double inverse_N = 2.0 / tiles / 256;
int y = -1;
while ((++y) < N) {
double Civ = (double) (y + tileY * 256) * inverse_N - 1.0;
for (int x = 0; x < N; x++) {
double Crv = (double) (x + tileX * 256) * inverse_N - 1.5;
double Zrv = Crv;
double Ziv = Civ;
double Trv = Crv * Crv;
double Tiv = Civ * Civ;
int i = 256;
do {
Ziv = (Zrv * Ziv) + (Zrv * Ziv) + Civ;
Zrv = Trv - Tiv + Crv;
Trv = Zrv * Zrv;
Tiv = Ziv * Ziv;
} while (((Trv + Tiv) <= 4.0) && (--i > 0));
if (i == 0) {
p.pixels[x + y * N] = 0x00000000;
} else {
p.pixels[x + y * N] = p.color(256 - i,1,1);
}
} // end foreach column
}
p.updatePixels();
// render info
p.fill(0x22000000);
p.text("X: " + tileX + "
Y: " + tileY + "
Z: " + zoom, 1, 13);
p.fill(0x22FFFFFF);
p.text("X: " + tileX + "
Y: " + tileY + "
Z: " + zoom, 0, 12);
p.line(0, 0, 0, 2);
p.line(0, 0, 2, 0);
p.line(255, 255, 255, 253);
p.line(255, 255, 253, 255);
// done
p.loadPixels();
BufferedImage img = new BufferedImage(256, 256,
BufferedImage.TYPE_INT_ARGB);
img.setRGB(0, 0, 256, 256, p.pixels, 0, 256);
p.draw();
response.setHeader("Content-Type", "image/png");
ImageIO.write(img, "PNG", response.getOutputStream());
try {
pQueue.put(p);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…