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c# - Why is writing to a 24-bit struct not atomic (when writing to a 32-bit struct appears to be)?

I am a tinkerer—no doubt about that. For this reason (and very little beyond that), I recently did a little experiment to confirm my suspicion that writing to a struct is not an atomic operation, which means that a so-called "immutable" value type which attempts to enforce certain constraints could hypothetically fail at its goal.

I wrote a blog post about this using the following type as an illustration:

struct SolidStruct
{
    public SolidStruct(int value)
    {
        X = Y = Z = value;
    }

    public readonly int X;
    public readonly int Y;
    public readonly int Z;
}

While the above looks like a type for which it could never be true that X != Y or Y != Z, in fact this can happen if a value is "mid-assignment" at the same time it is copied to another location by a separate thread.

OK, big deal. A curiosity and little more. But then I had this hunch: my 64-bit CPU should actually be able to copy 64 bits atomically, right? So what if I got rid of Z and just stuck with X and Y? That's only 64 bits; it should be possible to overwrite those in one step.

Sure enough, it worked. (I realize some of you are probably furrowing your brows right now, thinking, Yeah, duh. How is this even interesting? Humor me.) Granted, I have no idea whether this is guaranteed or not given my system. I know next to nothing about registers, cache misses, etc. (I am literally just regurgitating terms I've heard without understanding their meaning); so this is all a black box to me at the moment.

The next thing I tried—again, just on a hunch—was a struct consisting of 32 bits using 2 short fields. This seemed to exhibit "atomic assignability" as well. But then I tried a 24-bit struct, using 3 byte fields: no go.

Suddenly the struct appeared to be susceptible to "mid-assignment" copies once again.

Down to 16 bits with 2 byte fields: atomic again!

Could someone explain to me why this is? I've heard of "bit packing", "cache line straddling", "alignment", etc.—but again, I don't really know what all that means, nor whether it's even relevant here. But I feel like I see a pattern, without being able to say exactly what it is; clarity would be greatly appreciated.

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The pattern you're looking for is the native word size of the CPU.

Historically, the x86 family worked natively with 16-bit values (and before that, 8-bit values). For that reason, your CPU can handle these atomically: it's a single instruction to set these values.

As time progressed, the native element size increased to 32 bits, and later to 64 bits. In every case, an instruction was added to handle this specific amount of bits. However, for backwards compatibility, the old instructions were still kept around, so your 64-bit processor can work with all of the previous native sizes.

Since your struct elements are stored in contiguous memory (without padding, i.e. empty space), the runtime can exploit this knowledge to only execute that single instruction for elements of these sizes. Put simply, that creates the effect you're seeing, because the CPU can only execute one instruction at a time (although I'm not sure if true atomicity can be guaranteed on multi-core systems).

However, the native element size was never 24 bits. Consequently, there is no single instruction to write 24 bits, so multiple instructions are required for that, and you lose the atomicity.


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