I am developing a client/server program and my client has to send messages to the server.
Sample message C structure:
struct Registration
{
char multicastGroup[24];
pid_t clientPid;
};
Client code snippet to serialize struct
struct Registration regn ;
regn.clientPid = getpid();
strcpy(regn.multicastGroup, "226.1.1.1");
printf("PID:%d
", regn.clientPid);
printf("MG:%s
", regn.multicastGroup);
printf("Size:%d
", sizeof(regn)); //Size is 28
data = (unsigned char*)malloc(sizeof(regn));
memcpy(data, ®n, sizeof(regn));
printf("Size:%d
", sizeof(data)); //Size is 4.
Server code to de-serialize data
if(recvfrom(sd, recvBuf, recvBufSize, 0, (struct sockaddr*)&clientAddr, &len) < 0)
{
printf("Error receiving message from client
");
}
else
{
printf("Message received:%s
", recvBuf);
printf("Size :%d
", strlen(recvBuf));
memcpy(®n, recvBuf, sizeof(regn));
printf("PID:%d
", regn.clientPid);
printf("MG:%s
", regn.multicastGroup);
}
After copying the struct to unsigned char *
, the size of the array is only 4.
Why is data not fully copied to the array?
The server is not able to reconstruct the struct from the char array.
Please let me know what am I doing wrong.
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