Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
669 views
in Technique[技术] by (71.8m points)

iphone - Hitting buttons while UIView is in transition, flipping in or out

My son just discovered that he could hit my view's "Done" button, which flips to the previous view, once to start the flip and one or more times as the view is in transition (flipping out). The second and next hits would trigger the same action over again, creating some interesting results, such as ending up with no views visible, but my underlying UIWindow.

I am thinking that I should call:

[coming.view setUserInteractionEnabled: NO];
[going.view setUserInteractionEnabled: NO];

on both the views involved in the flip transition, and then

[coming.view setUserInteractionEnabled: YES];

on the final view after animation has ended.

I was thinking that maybe better than this would be some way to globally disable taps while any view was in transition. What do you think?

Here is the entire view switching code:

- (void)switchTwoViews:(UIViewController *)view1 otherView:(UIViewController *)view2
{
    /*
     This method is called to switch views.
     It flips the displayed view from the main view to the flipside view and vice-versa.
     */

    UIViewController *coming = nil;
    UIViewController *going = nil;
    UIViewAnimationTransition transition;

    [view1.view setUserInteractionEnabled: NO];
    [view2.view setUserInteractionEnabled: NO];
    if (view1.view.superview == nil) {
        coming = view1;
        going = view2;
        transition = UIViewAnimationTransitionFlipFromLeft;
    }
    else {
        coming = view2;
        going = view1;
        transition = UIViewAnimationTransitionFlipFromRight;
    }
    //  coming.view.frame = [UIScreen mainScreen].applicationFrame;

    //  going.view.alpha = 1.0;     //uncomment these lines if we want fading of views
    //  coming.view.alpha = 0.0;

    NSArray *viewArray = [[NSArray alloc] initWithObjects:coming, going, nil];
    [coming viewWillAppear:YES];
    [going viewWillDisappear:YES];
    [UIView beginAnimations:@"View Flip" context:viewArray]; {
        [UIView setAnimationDuration:1.0];
        [UIView setAnimationDelegate:self];
        [UIView setAnimationDidStopSelector:@selector(animationDidEnd:finished:context:)];
        [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];

        //      coming.view.alpha = 1.0;        //uncomment these lines if we want fading of views
        //      going.view.alpha = 0.0;

        [UIView setAnimationTransition:transition forView:self.view cache:YES];
        [self.view addSubview: coming.view];
    }
    [UIView commitAnimations];

}

- (void) animationDidEnd:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context
{
    NSArray *viewArray = context;
    [((UIViewController *)[viewArray objectAtIndex:1]).view removeFromSuperview];
    [[viewArray objectAtIndex:1] viewDidDisappear:YES];
    [[viewArray objectAtIndex:0] viewDidAppear:YES];
    [[[viewArray objectAtIndex:0] view] setUserInteractionEnabled: YES];
    [viewArray release];
}
See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Reply

0 votes
by (71.8m points)

setUserInteractionEnabled: seems to be the way to go. Any objections?


与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
OGeek|极客中国-欢迎来到极客的世界,一个免费开放的程序员编程交流平台!开放,进步,分享!让技术改变生活,让极客改变未来! Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...