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javascript - How to use canvas to modify images from another domain?

This is the code i am using when i have image.src = "/local/directory/image.png" works but if i use image.src="http://remote/path" it loads the image but rest mousemove function do not work. How do you fix it?

copy and paste to test.htm

<script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.6.4/jquery.min.js"></script>
<script>
$(document).ready(function()
{
  var image = new Image();
  var ctx = $('#canvas')[0].getContext("2d");
  image.src = "http://www.google.com/intl/en_com/images/srpr/logo3w.png";
  //image.src = "/agents/google.png";

  image.width="340";
  image.height="220";
  image.onload = function () 
  {
    ctx.drawImage(image, 0, 0, image.width, image.height);
  }
  $('#canvas').mousemove(function(e) 
  { 
    var canvasOffset = $(this).offset();
    var canvasX = Math.floor(e.pageX - canvasOffset.left);
    var canvasY = Math.floor(e.pageY - canvasOffset.top);
    var imageData = ctx.getImageData(canvasX, canvasY, 1, 1);
    var pixel = imageData.data;

    var pixelColor = "rgba("+pixel[0]+", "+pixel[1]+", "+pixel[2]+", "+pixel[3]+")";
    $(document.body).css('background-color',pixelColor);

  });

});
</script>

<body>
  <canvas id="canvas" width="340" height="220"></canvas>
<body>

Follow up (copy paste):

<script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.6.4/jquery.min.js"></script>
<script type="text/javascript" src="https://raw.github.com/betamax/getImageData/master/jquery.getimagedata.min.js"></script>
<script>
$(document).ready(function()
{
  //  var image = new Image();
  //  var ctx = $('#canvas')[0].getContext("2d");
  //  //image.src = "http://www.google.com/intl/en_com/images/srpr/logo3w.png";
  //  image.src = "/agents/google.png";
  //  
  //  image.width="340";
  //  image.height="220";
  //  image.onload = function () 
  //  {
  //    ctx.drawImage(image, 0, 0, image.width, image.height);
  //  }
  //  $('#canvas').mousemove(function(e) 
  //  { 
  //    var canvasOffset = $(this).offset();
  //    var canvasX = Math.floor(e.pageX - canvasOffset.left);
  //    var canvasY = Math.floor(e.pageY - canvasOffset.top);
  //    var imageData = ctx.getImageData(canvasX, canvasY, 1, 1);
  //    var pixel = imageData.data;
  //
  //    var pixelColor = "rgba("+pixel[0]+", "+pixel[1]+", "+pixel[2]+", "+pixel[3]+")";
  //    $(document.body).css('background-color',pixelColor);
  //
  //  });
  $.getImageData({
  ??url: "http://www.google.com/intl/en_com/images/srpr/logo3w.png",
  ??success: function(image){
  ?
  ????// Set up the canvas
  ????var can = document.getElementsByTagName('canvas')[0];
  ????var ctx = can.getContext('2d');
  ?
  ????// Set the canvas width and heigh to the same as the image
  ????$(can).attr('width', image.width);
  ????$(can).attr('height', image.height);
  ?
  ????// Draw the image on to the canvas
  ????ctx.drawImage(image, 0, 0, image.width, image.height);
  ?
  ????// Get the image data
  ????var image_data = ctx.getImageData(0, 0,? image.width, image.height);
  ????var image_data_array = image_data.data;
  ?
  ????// Invert every pixel
  ????//for (var i = 0, j = image_data_array.length; i < j; i+=4) {
  ????//image_data_array[i] = 255 - image_data_array[i];
  ????//image_data_array[i+1] = 255 - image_data_array[i+1];
  ????//image_data_array[i+2] = 255 - image_data_array[i+2];
  ????//}
  ?
  ????// Write the image data to the canvas
  ????ctx.putImageData(image_data, 0, 0);

      $('#canvas').mousemove(function(e) 
      { 
        var canvasOffset = $(this).offset();
        var canvasX = Math.floor(e.pageX - canvasOffset.left);
        var canvasY = Math.floor(e.pageY - canvasOffset.top);
        var imageData = ctx.getImageData(canvasX, canvasY, 1, 1);
        var pixel = imageData.data;

        var pixelColor = "rgba("+pixel[0]+", "+pixel[1]+", "+pixel[2]+", "+pixel[3]+")";
        $(document.body).css('background-color',pixelColor);

      });
  ?
  ??},
  ??error: function(xhr, text_status){
  ????// Handle your error here
  ??}
  });

});
</script>

<body>
  <canvas id="canvas" width="340" height="220"></canvas>
<body>
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by (71.8m points)

It's not possible to directly read an image from another domain.

However, manipulate images from another domain can be achieved by getting a base-64 string interpretation of the image, and use it.

This feature is implemented in jQuery by the $.imagedata plugin, which can be downloaded at this site.


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