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unity3d - LGSVL AssetBundles files are zero-length

I have following general setup for LGSVL simulator:

  • Windows 10
  • Unity 2019.3.15.f1
  • 2020.06

In the options I selected only Windows support. The issue is that after doing WebUI/main build the AssetBundles files, like environment files or vehicle file have zero length and thus cannot be used by the simulator. I haven't done anything special to assets after cloning Git repos, but I followed all steps for building the simulator as per instructions. Do I miss some preparation steps with assets? Do I have to prepare/build them somehow separately?


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My mistake was I selected Windows support only. After reinstalling proper Unity version with Linux Mono enabled, it worked like a charm.


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