I have following general setup for LGSVL simulator:
- Windows 10
- Unity 2019.3.15.f1
- 2020.06
In the options I selected only Windows support.
The issue is that after doing WebUI/main build the AssetBundles files, like environment files or vehicle file have zero length and thus cannot be used by the simulator.
I haven't done anything special to assets after cloning Git repos, but I followed all steps for building the simulator as per instructions.
Do I miss some preparation steps with assets?
Do I have to prepare/build them somehow separately?
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