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actionscript 3 - Inherited a class from EventDispatcher in Flash but custom event not received

I have a custom event that is dispatched when a slider is moved but I receive no event from inherited dispatcher class I created whereas I followed the same syntax as solution for My flash custom event doesn't trigger

Event class:

package {

    import flash.events.Event;

     public class CustomEvent extends Event
     {
            public static const ON_DISPATCHER_EVENT = "onDispatcherEvent";
        public var value:Number;

        public function CustomEvent(type:String, bubbles:Boolean=false, cancelable:Boolean=false):void
        {
           super(type, bubbles, cancelable);
        }

     }

}

Dispatcher:

package {

    import flash.events.EventDispatcher;
    import flash.events.Event;

    public class CustomEventDispatcher extends EventDispatcher {

        private var cEvent: CustomEvent;      

        public function CustomEventDispatcher() {

        }

        public function raiseEvent(_value:Number) {
            cEvent = new CustomEvent(CustomEvent.ON_DISPATCHER_EVENT);
            cEvent.value = _value;
            dispatchEvent(cEvent);                      
        }

    }
}

Test class:

package {

    import flash.display.*;
    import flash.net.*;
    import flash.events.*;
    import fl.events.SliderEvent;
    import fl.controls.Slider;

    public class TestCustomEvent extends MovieClip {        

      private var cEvent: CustomEvent;

      public function TestCustomEvent() {   

        addEventListener( Event.ADDED_TO_STAGE, init);  

      }

      public function init( e:Event ):void {

        removeEventListener( Event.ADDED_TO_STAGE, init );

        this.addEventListener(CustomEvent.ON_DISPATCHER_EVENT,OnDispatcherEvent);

        slider.addEventListener(SliderEvent.CHANGE,OnSliderEventChange);

      } 


      public function OnDispatcherEvent(event:CustomEvent): void {

            trace(event.value);
      }


      public function OnSliderEventChange(event:SliderEvent) {

            cEvent = new CustomEvent(CustomEvent.ON_DISPATCHER_EVENT);
            cEvent.value = event.value;
            dispatchEvent(cEvent);
                    trace("hello");

      }

    }       
}
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I think your understanding of the event flow is a bit off. The answer I already gave in My flash custom event doesn't trigger (that I'm assuming you didn't read) I think is the proper way to use custom Event and IEventDispatcher objects:

package 
{
    import flash.display.Sprite;
    import flash.events.Event;

    public class Main extends Sprite 
    {
        private var _sliderSprite:SliderSprite;

        public function Main():void 
        {
            if (stage) init();
            else addEventListener(Event.ADDED_TO_STAGE, init);

        }// end function

        private function init(e:Event = null):void 
        {
            removeEventListener(Event.ADDED_TO_STAGE, init);

            _sliderSprite = new SliderSprite();
            _sliderSprite.x = (stage.stageWidth / 2);
            _sliderSprite.y = (stage.stageHeight / 2);
            addChild(_sliderSprite);

        }// end function
    }// end class

}// end package

import fl.controls.Slider;
import fl.events.SliderEvent;
import flash.display.Sprite;

internal class SliderSprite extends Sprite
{
    private var _slider:Slider;

    public function SliderSprite()
    {
        init();

    }// end function

    private function init():void
    {
        _slider = new Slider();
        addChild(_slider);

        _slider.addEventListener(SliderEvent.CHANGE, onSliderChange);
        addEventListener(CustomEvent.CUSTOM_EVENT_TYPE, onSliderSpriteCustomEventType);

    }// end function

    private function onSliderSpriteCustomEventType(e:CustomEvent):void
    {
        trace(e.value);

    }// end function

    private function onSliderChange(e:SliderEvent):void
    {
        dispatchEvent(new CustomEvent(CustomEvent.CUSTOM_EVENT_TYPE, e.value));

    }// end function

}// end class

import flash.events.Event;

internal class CustomEvent extends Event
{
    public static const CUSTOM_EVENT_TYPE:String = "customEventType";
    private var _value:Number;

    public function get value():Number
    {
        return _value;

    }// end function

    public function CustomEvent(type:String, 
                                value:Number,
                                bubbles:Boolean = false,
                                cancelable:Boolean = false)
    {
        _value = value;

        super(type, bubbles, cancelable);

    }// end function

    override public function clone():Event
    {
        return new CustomEvent(type, value, bubbles, cancelable);

    }// end function

}// end class

[UPDATE] [EDITED 08/04/2011 08:22]

I've modified the code to encapsulate all code involving dispatching and listening to/for events, as well as excuting event handlers, into another class(EventDispatcherManager).

import flash.display.Sprite;
import flash.events.IEventDispatcher;

internal class SliderSprite extends Sprite
{
    private var _slider:Slider;
    private var _eventDispatcherManager:EventDispatcherManager;

    public function SliderSprite()
    {
        init();

    }// end function

    private function init():void
    {
        _slider = new Slider();
        addChild(_slider);

        _eventDispatcherManager = new EventDispatcherManager(IEventDispatcher(_slider));

    }// end function

}// end class

import fl.controls.Slider;
import fl.events.SliderEvent;
import flash.events.EventDispatcher;

internal class EventDispatcherManager extends EventDispatcher
{
    public function EventDispatcherManager(slider:IEventDispatcher)
    {
        slider.addEventListener(SliderEvent.CHANGE, onSliderChange);
        this.addEventListener(CustomEvent.CUSTOM_EVENT_TYPE, onCustomEventType);

    }// end function

    private function onSliderChange(e:SliderEvent):void
    {
        this.dispatchEvent(new CustomEvent(CustomEvent.CUSTOM_EVENT_TYPE, e.value));

    }// end function

    private function onCustomEventType(e:CustomEvent):void
    {
        trace(e.value);

    }// end function

}// end function

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