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c# - Difference between Activator.CreateInstance() and typeof(T).InvokeMember() with BindingFlags.CreateInstance

Forgive me if this question has already been asked and answered.

Given a class of type T, what is the difference between the following?

T myObj = Activator.CreateInstance<T>();

T myObj = typeof(T).InvokeMember(null, BindingFlags.CreateInstance, null, null, null);

Is one solution preferred over the other?

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Decompiling RuntimeType.InvokeMember yields this fragment:

if ((bindingFlags & BindingFlags.CreateInstance) != BindingFlags.Default)
{
    if (((bindingFlags & BindingFlags.CreateInstance) != BindingFlags.Default) && ((bindingFlags & (BindingFlags.SetProperty | BindingFlags.GetProperty | BindingFlags.SetField | BindingFlags.GetField | BindingFlags.InvokeMethod)) != BindingFlags.Default))
    {
        throw new ArgumentException(Environment.GetResourceString("Arg_CreatInstAccess"), "bindingFlags");
    }
    return Activator.CreateInstance(this, bindingFlags, binder, providedArgs, culture);
}

In other words, InvokeMember with those BindingFlags calls Activator.CreateInstance. It goes through several more call layers (checking bindings, verifying arguments) before getting down to business. Activator.CreateInstance<T> is much more succinct:

public static T CreateInstance<T>()
{
    bool bNeedSecurityCheck = true;
    bool canBeCached = false;
    RuntimeMethodHandle emptyHandle = RuntimeMethodHandle.EmptyHandle;
    return (T) RuntimeTypeHandle.CreateInstance(typeof(T) as RuntimeType, true, true, ref canBeCached, ref emptyHandle, ref bNeedSecurityCheck);
}

EDITED You might expect the latter to be faster, but a method called RuntimeType.CreateInstanceSlow also calls RuntimeTypeHandle.CreateInstance to do the work; it's used as a fallback if an Activator cache entry for the constructor can't be found. I'd do some performance testing if you're looking for the fastest solution of the two.


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