Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
729 views
in Technique[技术] by (71.8m points)

.net - Algorithm for hit test in non-overlapping rectangles

I have a collection of non-overlapping rectangles that cover an enclosing rectangle. What is the best way to find the containing rectangle for a mouse click?

The obvious answer is to have an array of rectangles and to search them in sequence, making the search O(n). Is there some way to order them by position so that the algorithm is less than O(n), say, O(log n) or O(sqrt(n))?

See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Reply

0 votes
by (71.8m points)

You can organize your rectangles in a quad or kd-tree. That gives you O(log n). That's the mainstream method.

Another interesting data-structure for this problem are R-trees. These can be very efficient if you have to deal with lots of rectangles.

http://en.wikipedia.org/wiki/R-tree

And then there is the O(1) method of simply generating a bitmap at the same size as your screen, fill it with a place-holder for "no rectangle" and draw the hit-rectangle indices into that bitmap. A lookup becomes as simple as:

  int id = bitmap_getpixel (mouse.x, mouse.y)
  if (id != -1)
  {
    hit_rectange (id);
  }
  else
  {
    no_hit();
  }

Obviously that method only works well if your rectangles don't change that often and if you can spare the memory for the bitmap.


与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
OGeek|极客中国-欢迎来到极客的世界,一个免费开放的程序员编程交流平台!开放,进步,分享!让技术改变生活,让极客改变未来! Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

1.4m articles

1.4m replys

5 comments

57.0k users

...