I've got a CoreAudio-based MacOS/X program that allows the user to select an input-audio-device and an output-audio-device, and (if the user didn't choose the same device for both input and output) my program creates a private aggregate-audio-device and uses that to receive audio the audio, process it, and then send it out for playback.
That's all working great, but there is one minor problem -- if the selected input-device also has some outputs associated with its hardware, those outputs show up as part of the aggregate device's output-channels, which isn't the behavior I want. Similarly, if the selected output-device also has some inputs associated with its hardware, those inputs will show up as input channels in the aggregate device's inputs, which I also don't want.
My question is, is there any way to tell CoreAudio not to include the inputs or outputs of a sub-device in the aggregate device I'm constructing? (my fallback solution would be to modify my audio-rendering callback to ignore the unwanted audio channels, but that seems less than elegant, so I'm curious if there is a better way to handle it)
My function that creates the aggregate device is below, in case it is relevant:
// This code was adapted from the example code at : https://web.archive.org/web/20140716012404/http://daveaddey.com/?p=51
ConstCoreAudioDeviceRef CoreAudioDevice :: CreateAggregateDevice(const ConstCoreAudioDeviceInfoRef & inputCadi, const ConstCoreAudioDeviceInfoRef & outputCadi, bool require96kHz, int32 optRequiredBufferSizeFrames)
{
OSStatus osErr = noErr;
UInt32 outSize;
Boolean outWritable;
//-----------------------
// Start to create a new aggregate by getting the base audio hardware plugin
//-----------------------
osErr = AudioHardwareGetPropertyInfo(kAudioHardwarePropertyPlugInForBundleID, &outSize, &outWritable);
if (osErr != noErr) return ConstCoreAudioDeviceRef();
AudioValueTranslation pluginAVT;
CFStringRef inBundleRef = CFSTR("com.apple.audio.CoreAudio");
AudioObjectID pluginID;
pluginAVT.mInputData = &inBundleRef;
pluginAVT.mInputDataSize = sizeof(inBundleRef);
pluginAVT.mOutputData = &pluginID;
pluginAVT.mOutputDataSize = sizeof(pluginID);
osErr = AudioHardwareGetProperty(kAudioHardwarePropertyPlugInForBundleID, &outSize, &pluginAVT);
if (osErr != noErr) return ConstCoreAudioDeviceRef();
//-----------------------
// Create a CFDictionary for our aggregate device
//-----------------------
CFMutableDictionaryRef aggDeviceDict = CFDictionaryCreateMutable(NULL, 0, &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks);
CFStringRef aggregateDeviceNameRef = CFSTR("My Aggregate Device");
CFStringRef aggregateDeviceUIDRef = CFSTR("com.mycomapany.myaggregatedevice");
// add the name of the device to the dictionary
CFDictionaryAddValue(aggDeviceDict, CFSTR(kAudioAggregateDeviceNameKey), aggregateDeviceNameRef);
// add our choice of UID for the aggregate device to the dictionary
CFDictionaryAddValue(aggDeviceDict, CFSTR(kAudioAggregateDeviceUIDKey), aggregateDeviceUIDRef);
if (IsDebugFlagEnabled("public_cad_device") == false)
{
// make it private so that we don't have the user messing with it
int value = 1;
CFDictionaryAddValue(aggDeviceDict, CFSTR(kAudioAggregateDeviceIsPrivateKey), CFNumberCreate(NULL, kCFNumberIntType, &value));
}
//-----------------------
// Create a CFMutableArray for our sub-device list
//-----------------------
// we need to append the UID for each device to a CFMutableArray, so create one here
CFMutableArrayRef subDevicesArray = CFArrayCreateMutable(NULL, 0, &kCFTypeArrayCallBacks);
// add the sub-devices to our aggregate device
const CFStringRef inputDeviceUID = inputCadi()->GetPersistentUID().ToCFStringRef();
const CFStringRef outputDeviceUID = outputCadi()->GetPersistentUID().ToCFStringRef();
CFArrayAppendValue(subDevicesArray, inputDeviceUID);
CFArrayAppendValue(subDevicesArray, outputDeviceUID);
//-----------------------
// Feed the dictionary to the plugin, to create a blank aggregate device
//-----------------------
AudioObjectPropertyAddress pluginAOPA;
pluginAOPA.mSelector = kAudioPlugInCreateAggregateDevice;
pluginAOPA.mScope = kAudioObjectPropertyScopeGlobal;
pluginAOPA.mElement = kAudioObjectPropertyElementMaster;
UInt32 outDataSize;
osErr = AudioObjectGetPropertyDataSize(pluginID, &pluginAOPA, 0, NULL, &outDataSize);
if (osErr != noErr) return ConstCoreAudioDeviceRef();
AudioDeviceID outAggregateDevice;
osErr = AudioObjectGetPropertyData(pluginID, &pluginAOPA, sizeof(aggDeviceDict), &aggDeviceDict, &outDataSize, &outAggregateDevice);
if (osErr != noErr) return ConstCoreAudioDeviceRef();
//-----------------------
// Set the sub-device list
//-----------------------
pluginAOPA.mSelector = kAudioAggregateDevicePropertyFullSubDeviceList;
pluginAOPA.mScope = kAudioObjectPropertyScopeGlobal;
pluginAOPA.mElement = kAudioObjectPropertyElementMaster;
outDataSize = sizeof(CFMutableArrayRef);
osErr = AudioObjectSetPropertyData(outAggregateDevice, &pluginAOPA, 0, NULL, outDataSize, &subDevicesArray);
if (osErr != noErr) return ConstCoreAudioDeviceRef();
//-----------------------
// Set the master device
//-----------------------
// set the master device manually (this is the device which will act as the master clock for the aggregate device)
// pass in the UID of the device you want to use
pluginAOPA.mSelector = kAudioAggregateDevicePropertyMasterSubDevice;
pluginAOPA.mScope = kAudioObjectPropertyScopeGlobal;
pluginAOPA.mElement = kAudioObjectPropertyElementMaster;
outDataSize = sizeof(outputDeviceUID);
osErr = AudioObjectSetPropertyData(outAggregateDevice, &pluginAOPA, 0, NULL, outDataSize, &outputDeviceUID);
if (osErr != noErr) return ConstCoreAudioDeviceRef();
//-----------------------
// Clean up
//-----------------------
// release the CF objects we have created - we don't need them any more
CFRelease(aggDeviceDict);
CFRelease(subDevicesArray);
// release the device UID CFStringRefs
CFRelease(inputDeviceUID);
CFRelease(outputDeviceUID);
ConstCoreAudioDeviceInfoRef infoRef = CoreAudioDeviceInfo::GetAudioDeviceInfo(outAggregateDevice);
if (infoRef())
{
ConstCoreAudioDeviceRef ret(new CoreAudioDevice(infoRef, true));
return ((ret())&&(SetupSimpleCoreAudioDeviceAux(ret()->GetDeviceInfo(), require96kHz, optRequiredBufferSizeFrames, false).IsOK())) ? ret : ConstCoreAudioDeviceRef();
}
else return ConstCoreAudioDeviceRef();
}
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