On a project, I have a function using void pointer argument. In this function I cast the argument with a pointer to a defined structure. My problem is that my casted structure has overlapped memory location with other structures defined elsewhere. I guess this is due to the fact that when the void pointer is declared it only takes 1 byte but when it is casted it takes a lot more. Is there a solution to prevent casting to overlap memory location already used?
typedef struct ex_struct1
{
unsigned char firstAttribut[10];
unsigned char secondAttribut[10];
}ex_struct1_t;
typedef struct ex_struct2
{
unsigned char some[11];
unsigned char someother[11];
}ex_struct2_t;
void exempleFunction(void* myArg)
{
((ex_struct1_t*)myArg)->firstAttribut[0] = 1;
}
void main(void)
{
unsigned char someBuffer[20] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19};
ex_struct2_t ex_struct2;
exempleFunction((void *)&someBuffer);
}
Exemple here :
myArg
is located in 0x003CAD
I have another structure defined between 0x003CB2
and 0x003CC8
When i cast (ex_struct_t*)myArg
it takes location between 0x003CAD
and 0x003CC1
Hence, 0x0x003CB2
to 0x003CC1
are common to two declared structure and when one byte change in one of the structure it is applied in the other.
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