I have made a program in XNA using Kinect SDK. The program is running perfectly fine in my pc, and many of other PC's, but in one system when I open this program it gives me the following error:
Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
The program stops and it gives me the error message in spritebatch.End()
.
I am unable to understand why its giving me this error message.
The system I am using has 4GB Ram, and the system which is creating the problem has 2GB RAM. Both systems are CORE2 Duo. Is the memory the issue or is it something else?
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