I have a variable number of components, so i'm trying to give each one its own model
. In this example, i just create one, but the idea is the same.
GC() is a bit random, so in the example, i force the gc() after a click to flush out the problem. What happens is that the model
is destroyed and becomes null. after that the click method cannot use it.
main.qml:
import QtQuick 2.5
import QtQuick.Controls 1.4
import QtQuick.Controls.Styles 1.4
import QtQuick.Layouts 1.2
import com.example.qml 1.0
ApplicationWindow
{
visible: true
width: 640
height: 480
// builder of dynamic models
ModelFactory { id: maker }
Column
{
anchors.fill: parent
Repeater
{
// create dynamic model
model: maker.makeModel();
delegate: Label
{
id: label
text: model.name
MouseArea
{
anchors.fill: parent
onClicked:
{
// works once until gc()
console.log("clicked on " + model.name)
// wont work anymore. model is destroyed
gc();
}
}
}
}
}
}
c++/mymodel.h:
#include <QAbstractListModel>
#include <QQmlApplicationEngine>
#include <QObject>
#include <QString>
#include <QDebug>
class BoxModel : public QAbstractListModel
{
Q_OBJECT
public:
~BoxModel()
{
// see that it does get destroyed
qDebug() << "~BoxModel()";
}
int rowCount(const QModelIndex& parent = QModelIndex()) const override
{
return 5;
}
QVariant data(const QModelIndex &index, int role) const override
{
int ix = index.row();
if (ix < 1) return "Larry";
if (ix < 2) return "Barry";
if (ix < 3) return "Gary";
if (ix < 4) return "Harry";
return "Sally";
}
QHash<int, QByteArray> roleNames() const override
{
QHash<int, QByteArray> roles;
roles[Qt::UserRole+1] = "name";
return roles;
}
};
class ModelFactory: public QObject
{
Q_OBJECT
public:
Q_INVOKABLE BoxModel* makeModel()
{
return new BoxModel();
}
};
main.cpp just registers the types:
#include <QGuiApplication>
#include <QQmlApplicationEngine>
#include <qqmlcontext.h>
#include <qqml.h>
#include <QtQuick/qquickitem.h>
#include <QtQuick/qquickview.h>
#include "mymodel.h"
int main(int argc, char *argv[])
{
QGuiApplication app(argc, argv);
QQmlApplicationEngine engine;
qmlRegisterType<BoxModel>("com.example.qml", 1, 0, "BoxModel");
qmlRegisterType<ModelFactory>("com.example.qml", 1, 0, "ModelFactory");
engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
return app.exec();
}
what you see:
Click on any of the names. it will work once and after that they will be undefined because model
becomes null.
eg
qml: clicked on Sally
~BoxModel()
qml: clicked on undefined
My question is why is this, when i still have a reference to it?
In the example, onClicked
could be changed to label.text
rather than model.name
to fix, but the real problem is that, in general, the model
is accessed by the object at any time, for any data. For example, when the box needs to redraw. randomly the data is gone, depending on GC.
I've tried making c++ manage the life of the dynamic model. this could work if i know when exactly QML has finished with it.
thanks for info and ideas.
running on windows 8.1/qt5.6mingw
EDIT1: files as a gist,
https://gist.github.com/anonymous/86118b67ec804e6149423c14792f312d
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