BACKGROUND:
- I'm trying to create a "mouse hiding" application that hides the user's mouse from the screen after a set amount of time.
- I've tried many things, and using SetCursor only hides the mouse from the current application, mine must be able to sit in the tray (for example) and still function.
- I think I've found a solution with SetSystemCursor except for one problem.
MY PROBLEM:
- I need to be able to capture any kind of mouse cursor, and replace the exact same kind of mouse cursor.
- When replacing the mouse, I need to provide the id of the type of mouse I'd like to replace with the mouse referenced by the handle, but none of the functions I'm using provide me with the copied mouse's id (or type).
MY QUESTION:
- Would it be sufficient to continue doing it this way, but move the mouse to 0,0 first, hiding it, and moving it back to it's original location upon un-hiding? (Unhiding is accomplished by simply moving the mouse)
- Would a mouse at 0,0 always be an OCR_NORMAL mouse? (The standard arrow.)
- If not, how could the mouse type/id be found to enable me to replace the proper mouse with the proper handle?
SOURCE:
[DllImport("user32.dll")]
public static extern IntPtr LoadCursorFromFile(string lpFileName);
[DllImport("user32.dll")]
public static extern bool SetSystemCursor(IntPtr hcur, uint id);
[DllImport("user32.dll")]
static extern bool GetCursorInfo(out CURSORINFO pci);
[StructLayout(LayoutKind.Sequential)]
public struct POINT
{
public Int32 x;
public Int32 y;
}
[StructLayout(LayoutKind.Sequential)]
struct CURSORINFO
{
public Int32 cbSize; // Specifies the size, in bytes, of the structure.
// The caller must set this to Marshal.SizeOf(typeof(CURSORINFO)).
public Int32 flags; // Specifies the cursor state. This parameter can be one of the following values:
// 0 The cursor is hidden.
// CURSOR_SHOWING The cursor is showing.
public IntPtr hCursor; // Handle to the cursor.
public POINT ptScreenPos; // A POINT structure that receives the screen coordinates of the cursor.
}
private POINT cursorPosition;
private IntPtr cursorHandle;
private bool mouseVisible = false;
private const uint OCR_NORMAL = 32512;
//Get the current mouse, so we can replace it once we want to show the mouse again.
CURSORINFO pci;
pci.cbSize = Marshal.SizeOf(typeof(CURSORINFO));
GetCursorInfo(out pci);
cursorPosition = pci.ptScreenPos;
cursorHandle = CopyIcon(pci.hCursor);
//Overwrite the current normal cursor with a blank cursor to "hide" it.
IntPtr cursor = LoadCursorFromFile(@"./Resources/Cursors/blank.cur");
SetSystemCursor(cursor, OCR_NORMAL);
mouseVisible = false;
//PROCESSING...
//Show the mouse with the mouse handle we copied earlier.
bool retval = SetSystemCursor(cursorHandle, OCR_NORMAL);
mouseVisible = true;
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