suppose you create a new iOS app from scratch, with just one single window.
then you put this code in the appDelegate application didFinishLaunching method :
UIAlertView *myAlert = [[UIAlertView alloc]
initWithTitle:@"alert"
message:@"message"
delegate:nil /* same problem with 'delegate:self' */
cancelButtonTitle:nil
otherButtonTitles:@"Ok", nil];
[myAlert show];
[myAlert release];
build and run in simulator 4.1, attach instrument, and...
this causes each time a memory leak.
in simulator 3.1.2 on leopard, no problem at all.
Of course, in a real app, the UIalertView is trigerred by a button, but the result is identical.
What is the problem ?
is UIAlertView buggy until iOS4 ?
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