Here is some old code which shows how to create a "round" JButton. I would extend JComponent instead and the important methods to override are paintComponent() and contains():
import java.awt.*;
import java.awt.event.*;
import java.awt.geom.*;
import javax.swing.*;
public class RoundButton extends JButton {
public RoundButton(String label) {
super(label);
// These statements enlarge the button so that it
// becomes a circle rather than an oval.
Dimension size = getPreferredSize();
size.width = size.height = Math.max(size.width, size.height);
setPreferredSize(size);
// This call causes the JButton not to paint the background.
// This allows us to paint a round background.
setContentAreaFilled(false);
}
// Paint the round background and label.
protected void paintComponent(Graphics g) {
if (getModel().isArmed()) {
// You might want to make the highlight color
// a property of the RoundButton class.
g.setColor(Color.lightGray);
} else {
g.setColor(getBackground());
}
g.fillOval(0, 0, getSize().width-1, getSize().height-1);
// This call will paint the label and the focus rectangle.
super.paintComponent(g);
}
// Paint the border of the button using a simple stroke.
protected void paintBorder(Graphics g) {
g.setColor(getForeground());
g.drawOval(0, 0, getSize().width-1, getSize().height-1);
}
// Hit detection.
Shape shape;
public boolean contains(int x, int y) {
// If the button has changed size, make a new shape object.
if (shape == null || !shape.getBounds().equals(getBounds())) {
shape = new Ellipse2D.Float(0, 0, getWidth(), getHeight());
}
return shape.contains(x, y);
}
// Test routine.
public static void main(String[] args) {
// Create a button with the label "Jackpot".
JButton button = new RoundButton("Jackpot");
button.setBackground(Color.green);
button.setBounds(0, 0, 100, 100);
JButton button2 = new RoundButton("Jackpot2");
button2.setBackground(Color.red);
button2.setBounds(50, 50, 100, 100);
// Create a frame in which to show the button.
JFrame frame = new JFrame();
frame.getContentPane().setBackground(Color.yellow);
frame.getContentPane().setLayout(null);
frame.getContentPane().add(button);
frame.getContentPane().add(button2);
// frame.getContentPane().setLayout(new FlowLayout());
frame.setSize(200, 200);
frame.setVisible(true);
MouseListener mouseListener = new MouseAdapter() {
public void mouseEntered( MouseEvent e )
{}
public void mouseExited( MouseEvent e )
{}
public void mouseClicked( MouseEvent e )
{
System.out.println( "clicked " );
}
public void mousePressed( MouseEvent e )
{
System.out.println( "pressed " );
}
public void mouseReleased( MouseEvent e )
{
System.out.println( "released " );
}
};
button.addMouseListener( mouseListener );
}
}
This simplifies the hit detection easily since there is no custom code. Also it allows you to control overlapping of compnents easily since you can control the Z-Order of each component.
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