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c++ - Why isn't operator[] overloaded for lvalues and rvalues?

The standard C++ containers offer only one version of operator[] for containers like vector<T> and deque<T>. It returns a T& (other than for vector<bool>, which I'm going to ignore), which is an lvalue. That means that in code like this,

vector<BigObject> makeVector();       // factory function

auto copyOfObject = makeVector()[0];  // copy BigObject

copyOfObject will be copy constructed. Given that makeVector() returns an rvalue vector, it seems reasonable to expect copyOfObject to be move constructed.

If operator[] for such containers was overloaded for rvalue and lvalue objects, then operator[] for rvalue containers could return an rvalue reference, i.e., an rvalue:

template<typename T>
container {
public:
    T& operator[](int index) &;       // for lvalue objects
    T&& operator[](int index) &&;     // for rvalue objects
...
};

In that case, copyOfObject would be move constructed.

Is there a reason this kind of overloading would be a bad idea in general? Is there a reason why it's not done for the standard containers in C++14?

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Converting comment into answer:

There's nothing inherently wrong with this approach; class member access follows a similar rule (E1.E2 is an xvalue if E1 is an rvalue and E2 names a non-static data member and is not a reference, see [expr.ref]/4.2), and elements inside a container are logically similar to non-static data members.

A significant problem with doing it for std::vector or other standard containers is that it will likely break some legacy code. Consider:

void foo(int &);
std::vector<int> bar();

foo(bar()[0]);

That last line will stop compiling if operator[] on an rvalue vector returned an xvalue. Alternatively - and arguably worse - if there is a foo(const int &) overload, it will silently start calling that function instead.

Also, returning a bunch of elements in a container and only using one element is already rather inefficient. It's arguable that code that does this probably doesn't care much about speed anyway, and so the small performance improvement is not worth introducing a potentially breaking change.


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