What is maximum size of texture that should be used in andengine. I used
this.diamondTexture = new Texture(2048, 512, TextureOptions.BILINEAR_PREMULTIPLYALPHA);
When loading in device(HTC G1 T-Mobile) it shows blank screen. After reducing the image size and when replacing the above line with this
this.diamondTexture = new Texture(1024, 512, TextureOptions.BILINEAR_PREMULTIPLYALPHA);
Its running . Whats the problem ?
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