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c++ - Strict aliasing rule

I'm reading notes about reinterpret_cast and it's aliasing rules ( http://en.cppreference.com/w/cpp/language/reinterpret_cast ).

I wrote that code:

struct A
{
  int t;
};

char *buf = new char[sizeof(A)];

A *ptr = reinterpret_cast<A*>(buf);
ptr->t = 1;

A *ptr2 = reinterpret_cast<A*>(buf);
cout << ptr2->t;

I think these rules doesn't apply here:

  • T2 is the (possibly cv-qualified) dynamic type of the object
  • T2 and T1 are both (possibly multi-level, possibly cv-qualified at each level) pointers to the same type T3 (since C++11)
  • T2 is an aggregate type or a union type which holds one of the aforementioned types as an element or non-static member (including, recursively, elements of subaggregates and non-static data members of the contained unions): this makes it safe to cast from the first member of a struct and from an element of a union to the struct/union that contains it.
  • T2 is the (possibly cv-qualified) signed or unsigned variant of the dynamic type of the object
  • T2 is a (possibly cv-qualified) base class of the dynamic type of the object
  • T2 is char or unsigned char

In my opinion this code is incorrect. Am I right? Is code correct or not?

On the other hand what about connect function (man 2 connect) and struct sockaddr?

   int connect(int sockfd, const struct sockaddr *addr,
               socklen_t addrlen);

Eg. we have struct sockaddr_in and we have to cast it to struct sockaddr. Above rules also doesn't apply, so is this cast incorrect?

See Question&Answers more detail:os

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Yeah, it's invalid, but not because you're converting a char* to an A*: it's because you are not obtaining a A* that actually points to an A* and, as you've identified, none of the type aliasing options fit.

You'd need something like this:

#include <new>
#include <iostream>

struct A
{
  int t;
};

char *buf = new char[sizeof(A)];

A* ptr = new (buf) A;
ptr->t = 1;

// Also valid, because points to an actual constructed A!
A *ptr2 = reinterpret_cast<A*>(buf);
std::cout << ptr2->t;

Now type aliasing doesn't come into it at all (though keep reading because there's more to do!).

In reality, this is not enough. We must also consider alignment. Though the above code may appear to work, to be fully safe and whatnot you will need to placement-new into a properly-aligned region of storage, rather than just a casual block of chars.

The standard library (since C++11) gives us std::aligned_storage to do this:

using Storage = std::aligned_storage<sizeof(A), alignof(A)>::type;
auto* buf = new Storage;

Or, if you don't need to dynamically allocate it, just:

Storage data;

Then, do your placement-new:

new (buf) A();
// or: new(&data) A();

And to use it:

auto ptr = reinterpret_cast<A*>(buf);
// or: auto ptr = reinterpret_cast<A*>(&data);

All in it looks like this:

#include <iostream>
#include <new>
#include <type_traits>

struct A
{
  int t;
};

int main()
{
    using Storage = std::aligned_storage<sizeof(A), alignof(A)>::type;

    auto* buf = new Storage;
    A* ptr = new(buf) A();

    ptr->t = 1;

    // Also valid, because points to an actual constructed A!
    A* ptr2 = reinterpret_cast<A*>(buf);
    std::cout << ptr2->t;
}

(live demo)

Even then, since C++17 this is somewhat more complicated; see the relevant cppreference pages for more information and pay attention to std::launder.

Of course, this whole thing appears contrived because you only want one A and therefore don't need array form; in fact, you'd just create a bog-standard A in the first place. But, assuming buf is actually larger in reality and you're creating an allocator or something similar, this makes some sense.


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