Rob provided a great Objective-C solution for subclassing NSOperation to achieve a serial queuing mechanism for SKAction objects. I implemented this successfully in my own Swift project.
import SpriteKit
class ActionOperation : NSOperation
{
let _node: SKNode // The sprite node on which an action is to be performed
let _action: SKAction // The action to perform on the sprite node
var _finished = false // Our read-write mirror of the super's read-only finished property
var _executing = false // Our read-write mirror of the super's read-only executing property
/// Override read-only superclass property as read-write.
override var executing: Bool {
get { return _executing }
set {
willChangeValueForKey("isExecuting")
_executing = newValue
didChangeValueForKey("isExecuting")
}
}
/// Override read-only superclass property as read-write.
override var finished: Bool {
get { return _finished }
set {
willChangeValueForKey("isFinished")
_finished = newValue
didChangeValueForKey("isFinished")
}
}
/// Save off node and associated action for when it's time to run the action via start().
init(node: SKNode, action: SKAction) {
// This is equiv to ObjC:
// - (instancetype)initWithNode(SKNode *)node (SKAction *)action
// See "Exposing Swift Interfaces in Objective-C" at https://developer.apple.com/library/mac/documentation/Swift/Conceptual/BuildingCocoaApps/InteractingWithObjective-CAPIs.html#//apple_ref/doc/uid/TP40014216-CH4-XID_35
_node = node
_action = action
super.init()
}
/// Add the node action to the main operation queue.
override func start()
{
if cancelled {
finished = true
return
}
executing = true
NSOperationQueue.mainQueue().addOperationWithBlock {
self._node.runAction(self._action) {
self.executing = false
self.finished = true
}
}
}
}
To use the ActionOperation, instantiate an NSOperationQueue class member in your client class:
var operationQueue = NSOperationQueue()
Add this important line in your init method:
operationQueue.maxConcurrentOperationCount = 1; // disallow follow actions from overlapping one another
And then when you are ready to add SKActions to it such that they run serially:
operationQueue.addOperation(ActionOperation(node: mySKNode, action: mySKAction))
Should you need to terminate the actions at any point:
operationQueue.cancelAllOperations() // this renders the queue unusable; you will need to recreate it if needing to queue anymore actions
Hope that helps!
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