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java - Android SurfaceView/Canvas flickering after trying to clear it

So I am trying to clear the Canvas using canvas.drawColor(Color.BLACK) but if I just call this once, the display flickers and displays the old drawing which should have been covered up by the drawColor.

Here is the important bits of my code -

// This method is called by a Thread                
public void update() {
    Canvas canvas = holder.lockCanvas(null);
    if (canvas != null) {
        onDraw(canvas);
    }
    holder.unlockCanvasAndPost(canvas);
}

@Override
protected void onDraw(Canvas canvas) {

    if (toClear) {
        canvas.drawColor(Color.BLACK);

        //if this is not set to change back to false, it does not flicker
        toClear = false;
    }

    //Draw some objects that are moving around
}

public void clearScreen() {     
    // This method is called when the user pressed a button
    toClear = true;
}

After Googling around a litte, I heard about double buffering but came to the understanding that lockCanvas() and unlockCanvasAndPost() should handle this for me. What is going wrong here?

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I had the same problem in the past, or at least it sounds similar to your description. The way I solved it was to avoid calling the onDraw method, since the framework also calls this method BETWEEN your calls to it in the run method of your thread.

In short, rename your onDraw method to something like Render(), and then call Render from your run loop. If you still want to clear the screen, then simply do it within your run loop (before you call Render), this solved my "random sprites being drawn" issue.

Please let me know if this helps - it worked perfectly for me.


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