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multithreading - Primitive synchronization primitives -- safe?

On constrained devices, I often find myself "faking" locks between 2 threads with 2 bools. Each is only read by one thread, and only written by the other. Here's what I mean:

bool quitted = false, paused = false;
bool should_quit = false, should_pause = false;

void downloader_thread() {
    quitted = false;
    while(!should_quit) {
        fill_buffer(bfr);
        if(should_pause) {
            is_paused = true;
            while(should_pause) sleep(50);
            is_paused = false;
        }
    }
    quitted = true;
}

void ui_thread() {
    // new Thread(downloader_thread).start();
    // ...
    should_pause = true;
    while(!is_paused) sleep(50);
        // resize buffer or something else non-thread-safe
    should_pause = false;
}

Of course on a PC I wouldn't do this, but on constrained devices, it seems reading a bool value would be much quicker than obtaining a lock. Of course I trade off for slower recovery (see "sleep(50)") when a change to the buffer is needed.

The question -- is it completely thread-safe? Or are there hidden gotchas I need to be aware of when faking locks like this? Or should I not do this at all?

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Using bool values to communicate between threads can work as you intend, but there are indeed two hidden gotchas as explained in this blog post by Vitaliy Liptchinsky:

Cache Coherency

A CPU does not always fetch memory values from RAM. Fast memory caches on the die are one of the tricks used by CPU designers to work around the Von Neumann bottleneck. On some multi-cpu or multi-core architectures (like Intel's Itanium) these CPU caches are not shared or automatically kept in sync. In other words, your threads may be seeing different values for the same memory address if they run on different CPU's.

To avoid this you need to declare your variables as volatile (C++, C#, java), or do explicit volatile read/writes, or make use of locking mechanisms.

Compiler Optimizations

The compiler or JITter may perform optimizations which are not safe if multiple threads are involved. See the linked blog post for an example. Again, you must make use of the volatile keyword or other mechanisms to inform you compiler.


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