Both the original code and the modified code are asynchronous and accept multiple connections. As can be seen in the following snippet, the async_accept
operation's AcceptHandler initiates another async_accept
operation, forming an asynchronous loop:
.-----------------------------------.
V |
void server::do_accept() |
{ |
acceptor_.async_accept(..., |
[this](boost::system::error_code ec) |
{ |
// ... |
do_accept(); ----------------------'
});
}
The sleep()
within the session
's ReadHandler causes the one thread running the io_service
to block until the sleep completes. Hence, the program will be doing nothing. However, this does not cause any outstanding operations to be cancelled. For a better understanding of asynchronous operations and io_service
, consider reading this answer.
Here is an example demonstrating the server handling multiple connections. It spawns off a thread that creates 5 client sockets and connects them to the server.
#include <cstdlib>
#include <iostream>
#include <memory>
#include <utility>
#include <vector>
#include <boost/asio.hpp>
#include <boost/thread.hpp>
using boost::asio::ip::tcp;
class session
: public std::enable_shared_from_this<session>
{
public:
session(tcp::socket socket)
: socket_(std::move(socket))
{
}
~session()
{
std::cout << "session ended" << std::endl;
}
void start()
{
std::cout << "session started" << std::endl;
do_read();
}
private:
void do_read()
{
auto self(shared_from_this());
socket_.async_read_some(boost::asio::buffer(data_, max_length),
[this, self](boost::system::error_code ec, std::size_t length)
{
if (!ec)
{
do_write(length);
}
});
}
void do_write(std::size_t length)
{
auto self(shared_from_this());
boost::asio::async_write(socket_, boost::asio::buffer(data_, length),
[this, self](boost::system::error_code ec, std::size_t /*length*/)
{
if (!ec)
{
do_read();
}
});
}
tcp::socket socket_;
enum { max_length = 1024 };
char data_[max_length];
};
class server
{
public:
server(boost::asio::io_service& io_service, short port)
: acceptor_(io_service, tcp::endpoint(tcp::v4(), port)),
socket_(io_service)
{
do_accept();
}
private:
void do_accept()
{
acceptor_.async_accept(socket_,
[this](boost::system::error_code ec)
{
if (!ec)
{
std::make_shared<session>(std::move(socket_))->start();
}
do_accept();
});
}
tcp::acceptor acceptor_;
tcp::socket socket_;
};
int main(int argc, char* argv[])
{
try
{
if (argc != 2)
{
std::cerr << "Usage: async_tcp_echo_server <port>
";
return 1;
}
boost::asio::io_service io_service;
auto port = std::atoi(argv[1]);
server s(io_service, port);
boost::thread client_main(
[&io_service, port]
{
tcp::endpoint server_endpoint(
boost::asio::ip::address_v4::loopback(), port);
// Create and connect 5 clients to the server.
std::vector<std::shared_ptr<tcp::socket>> clients;
for (auto i = 0; i < 5; ++i)
{
auto client = std::make_shared<tcp::socket>(
std::ref(io_service));
client->connect(server_endpoint);
clients.push_back(client);
}
// Wait 2 seconds before destroying all clients.
boost::this_thread::sleep(boost::posix_time::seconds(2));
});
io_service.run();
client_main.join();
}
catch (std::exception& e)
{
std::cerr << "Exception: " << e.what() << "
";
}
return 0;
}
The output:
session started
session started
session started
session started
session started
session ended
session ended
session ended
session ended
session ended
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