I want to generate 6 random numbers, push them onto a vector, then use rustc_serialize
to encode that vector as a JSON string to be consumed by NodeJS.
extern crate rand;
extern crate rustc_serialize;
use rand::{OsRng, Rng};
use rustc_serialize::json::{self, Json, ToJson};
#[no_mangle]
pub extern "C" fn generate() -> String {
let choices: [u8; 6] = [1, 2, 3, 4, 5, 6];
let mut rand_vec: Vec<u8> = Vec::new();
let mut rng = match OsRng::new() {
Ok(t) => t,
Err(e) => panic!("Failed to create OsRng!, {}", e),
};
for _ in 0..5 {
rand_vec.push(*rng.choose(&choices).unwrap());
}
json::encode(&rand_vec).unwrap()
}
This code is compiled as a library generate_6_rand.dll
. I have a separate binary file that I'm using to test this code.
If I run
println!("{:?}", &json::encode(&rand_vec).unwrap());
Output:
"[5,4,3,4,1,3]" //as expected
I then use my .dll
in a NodeJS program:
var ffi = require('ffi');
var path = require('path');
var lib = ffi.Library(path.join(__dirname,
'./ffi/generate_6_rand.dll'), {
generate: [ 'string', [ ]]
});
console.log(lib.generate());
Tests
console.log(lib.generate())
Output:
??.?
Is it an EcmaScript
ArrayBuffer
?
console.log(new ArrayBuffer(lib.generate())
Output:
ArrayBuffer { byteLength: 0 }
What are it's proto chain properties?
console.log(lib.generate().__proto__)
Output:
[String: '']
Changed code to:
var ref = require('ref');
var ArrayType = require('ref-array');
var Int32Array = ArrayType(ref.types.int32);
var lib = ffi.Library(path.join(__dirname,
'../dice_lib/target/release/generate_6_rand.dll'), {
generate: [ Int32Array, [ ]]
});
console.log(new ArrayBuffer(lib.generate()));
Output:
ArrayBuffer { byteLength: 0 }
Why does the FFI function not return a JSON string as I'm expecting?
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