Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
630 views
in Technique[技术] by (71.8m points)

memory management - iOS: Best practices for a "one-way" navigation controller?

I'm developing an app which is essentially a sequence of many different tests (for simplicity, think about an SAT test or a Mensa test). Each test is implemented in a different View+View Controller.

Initially I wanted to use Storyboards and UINavigationControllers for managing the sequence of the tests and the transitions between them, but now I'm questioning the validity of this approach. A UINavigationController is a stack while my navigation is one-way only (once you've completed a test you can't go back). Is there a better way to implement the app? Can I still leverage Storyboards somehow?

See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Reply

0 votes
by (71.8m points)

I'd use a custom container view controller. So to your main scene, add a "container view". If your target is iOS6, then when editing your storyboard there is a special "container view" object that you can now drag onto your custom container view controller's scene:

container view

If iOS 5, then (a) you have to create the first child scene manually; (b) give it a unique storyboard id (in my example, InitialChild, and (c) you manually instantiate that first child controller and add it as a child programmatically. Thus, assuming you have a UIView called containerView in your custom container view controller's scene, you can have a method like:

- (void)addInitialChild
{
    UIViewController *child = [self.storyboard instantiateViewControllerWithIdentifier:@"InitialChild"];

    [self addChildViewController:child];
    child.view.frame = self.containerView.bounds;
    [self.containerView addSubview:child.view];
    [child didMoveToParentViewController:self];
}

When you want to transition to the next scene, subclass your own UIStoryboardSegue:

In ReplaceSegue.h:

@interface ReplaceSegue : UIStoryboardSegue

@end

In ReplaceSegue.m

@implementation ReplaceSegue

- (void)perform
{
    UIViewController *source = self.sourceViewController;
    UIViewController *destination = self.destinationViewController;
    UIViewController *container = source.parentViewController;

    [container addChildViewController:destination];
    destination.view.frame = source.view.frame;
    [source willMoveToParentViewController:nil];

    [container transitionFromViewController:source
                           toViewController:destination
                                   duration:0.5
                                    options:UIViewAnimationOptionTransitionCrossDissolve
                                 animations:^{
                                 }
                                 completion:^(BOOL finished) {
                                     [source removeFromParentViewController];
                                     [destination didMoveToParentViewController:container];
                                 }];
}
@end

Then, when doing a segue from the first contained scene to the next, specify a "custom" segue, and use this "ReplaceSegue" as the class (just click on the segue to select it and then look at the "Attributes inspector").

enter image description here

The resulting storyboard might look like (note the "{}" designation between the various children):

containment storyboard


References:


与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
OGeek|极客中国-欢迎来到极客的世界,一个免费开放的程序员编程交流平台!开放,进步,分享!让技术改变生活,让极客改变未来! Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

1.4m articles

1.4m replys

5 comments

57.0k users

...