I'm trying to convert my pygame game to exe with Cx_freeze; It works fine when I run it from a script, but when I run it as an exe, it crashes with a:
Traceback (most recent call last):
File "C:Python32libsite-packagespygame\__init__.py", line 122, in <module>
try: import pygame.display
File "ExtensionLoader_pygame_display.py", line 12, in <module>
File "ExtensionLoader_pygame_surface.py", line 12, in <module>
ImportError: No module named _view
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "C:Python32libsite-packagescx_FreezeinitscriptsConsole3.py", line 2
7, in <module>
exec(code, m.__dict__)
File "Title.pyw", line 8, in <module>
File "C:Python32libsite-packagespygame\__init__.py", line 123, in <module>
except (ImportError,IOError):display=MissingModule("display", geterror(), 1)
File "C:Python32libsite-packagespygame\__init__.py", line 66, in __init__
self.warn()
File "C:Python32libsite-packagespygame\__init__.py", line 90, in warn
warnings.warn(message, RuntimeWarning, level)
File "C:Python32libwarnings.py", line 18, in showwarning
file.write(formatwarning(message, category, filename, lineno, line))
File "C:Python32libwarnings.py", line 25, in formatwarning
line = linecache.getline(filename, lineno) if line is None else line
File "C:Python32liblinecache.py", line 15, in getline
lines = getlines(filename, module_globals)
File "C:Python32liblinecache.py", line 41, in getlines
return updatecache(filename, module_globals)
File "C:Python32liblinecache.py", line 127, in updatecache
lines = fp.readlines()
File "C:Python32libcodecs.py", line 300, in decode
(result, consumed) = self._buffer_decode(data, self.errors, final)
UnicodeDecodeError: 'utf8' codec can't decode byte 0x90 in position 2: invalid s
tart byte
Press any key to continue . . .
Is there any way around this? Py2exe worked for some people, but since I'm using python 3, I'm out of luck on that.
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